Stealther's need viability back

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spiritbreaker4650
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Stealther's need viability back

I believe we need our viability back. Remove wall climbing from non stealth classes. Giving all melee that ability is just ridiculous. It was for stealther's and should remain that way.

Also the stealth nerf needs to be unnerved. With all the realm speed buffs and items now. Our ability to stay hidden needs to be increased and not nerfed. A non stealth class shouldn't be able to spot a mos 5 or better stealther with 50 stealth unless he's literally on top of you not standing 150 away and running right at you. There's obviously some things that need fixing there.

Increase mos move speed buffs for stealther's. Realm speed without mini has really made it ridiculously hard to catch anyone in a sneak stealth pop of front perf. People just move too fast now.

Or just remove the item for realm speed. It's destroyed utility of mini's as well. The whole purpose of the mini or bard was for realm speed and mez. Stuns.

How about a compromise make the hastener buff half what a mini buff is. So it says 150% and not the same as a high level mini. That will make them more desirable.

Also for every wb leader out there.
Give your inf/scouts or ranger/nightshades some support don't ask people to join wb and then they ask for party and then leave them hanging for more than an hour solo. At that point they really don't give 2 💩 about what your telling them to do,and listening to you complain in discord about lack of people present in the mob. You relegated them to solo play when they put in effort to group with your wb. Then gave them no support but tell them to charge....laughable.

Just my 2cents but I'm sure there will be people who say play something else or all that trash. The idea behind a stealth class was to get to the backlines in a fight undetected and kill the support of a wb. If you destroy that then it'll just stay dark ages of castalot .
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EVH
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Re: Stealther's need viability back

Bingo! Great post, I hope some of this can come to fruition.
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Glenfiddich83
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Re: Stealther's need viability back

+1 (though i dont like these classes too)

I've never played on a server that hated stealther classes so much that they nerverd them into oblivion?!

(e.g. Volley nerfs: #1 no /groundassist, #2 reducing numbers of targets , #3 reducing dmg after first volley, and now #4 stealther nerf in general)

I think the playstyle of a stealther is really opportunistic and that is why so many ppl dont like them, despite that in my opinion they are important for a healthy daoc freeshard and just an important part of the game we all like.

Otherwise, whats next that should be abolished because a bunch of ppl dont like it? Baseline stuns, Slams, Instant Amnesias, uncc-able nec pets?
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spiritbreaker4650
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Re: Stealther's need viability back

im glad im not the only one whose feeling this change to the stealther classes. I literally got parry blocked 17 strikes in a row yesterday on a perfect setup opening perf arty... then every strike after block and parried. counted them and it was 17 total attacks that were either parried or blocked. opponent was attacking back as well so it wasn't the ra that allows a bm to parry 90% because well they cant attack if its used. it was pretty ridiculous. all my stats are soft capped and player crafted to max my melee skills at +12 -13 repectively. So yeah thats way op. Sad part is i wasn't the only one attacking this guy. Had a mini trying to stun him and hit as well and nothing. Somethings broken here.
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Idi
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Re: Stealther's need viability back

spiritbreaker4650 wrote: Tue Dec 24, 2024 9:09 pm I believe we need our viability back. Remove wall climbing from non stealth classes. Giving all melee that ability is just ridiculous. It was for stealther's and should remain that way.
I've a hunter on mid, roled rangers on hibs, as well as assassins of different flavors. The "viability" of stealthers is still the same. They can serve as intel for groups or BG's, or as an ambusher from invisibility alone, or as a group of stealthers. This hasn't changed since launch. What HAS changed is the ability of the stealther to succeed in their ambush vs. a variety of different targets, and imo, they're pretty close to where they need to be at the present.

You see more classes climbing walls as a bad thing, but as an assassin you can use the heavy and light tanks as bait to set up your attacks from stealth. That's a good thing. I don't agree that having more chars climb walls is detrimental to stealthers.

spiritbreaker4650 wrote: Tue Dec 24, 2024 9:09 pm Also the stealth nerf needs to be unnerved.
This I would agree with completely, at least for the level 50 frontiers. I've run everything from BG's, KoTH, to solo daily tasks and xp mobs in the frontiers on mostly vis toons and never felt the stealthers were so much of a menace that their stealth needed to be nerfed. Never heard my peers complain about the stealthers either. IMO, that area stealth nerf should be removed.
spiritbreaker4650 wrote: Tue Dec 24, 2024 9:09 pm Increase mos move speed buffs for stealther's.
I would embrace that change.
spiritbreaker4650 wrote: Tue Dec 24, 2024 9:09 pm Realm speed without mini has really made it ridiculously hard to catch anyone
Think of the game as a whole, not just your realm. Speed six is always more valuable than just hastener speed.
spiritbreaker4650 wrote: Tue Dec 24, 2024 9:09 pm Give your inf/scouts or ranger/nightshades some support
I would like to see stealthers able to benefit more from scouting and providing early warning at a keep. Maybe something like allowing BG or group leaders to designate recon spots, or early warning spots that the stealther could occupy in stealth and be rewarded for after a keep or tower is taken.

spiritbreaker4650 wrote: Tue Dec 24, 2024 9:09 pmThe idea behind a stealth class was to get to the backlines in a fight undetected and kill the support of a wb.
Is it though? Depends on who you talk to, in that some people think a stealther should be able to kill absolutely everything in the game, including heavy and light tanks. IMO, stealthers should absolutely destroy cloth casters and support classes, but get absolutely wrecked by the heavy, light tanks, and hybrids. That's not the way the game has always been, nor will it always be, though.

Regardless, imo, the over all strength of stealthers is fine, but they could sure use something to make it easier to choose to be an aid to groups and BG's as opposed to just being lone wolf solo players.
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rentwin
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Re: Stealther's need viability back

A stealther class is the only archetype who can easily choose and avoid fights.

Assas got a extreme buff thanks to the Eden only infight weapon poisoning without swapping on this server. Also there´s a 40% attackspeed reduction poison on Eden which was nerfed and reworked with the poision system on live, if i´ve remembered right.

Archers got the buffed elemental arrow version, which are baseline value bolts with 2.1k + range on 5sec castsspeed (without buffs) instead of 7 seconds. All archers got also the ranger defense. Ranger got the only 35 root cd style instead of 40 (?) points.

Too (!) many stealthers (including stealther zergs) bring 0 utility to RvR. We don´t need a server only populated by stealthers, cause people don´t want to be attacked first/added or have to fight at disadvantage like visible classes. The DAoC version of stealth is very strong. In other games stealth is time limited.

I support to make stealthers great again for wall climbing. That´s a part which should belong most exclusive to stealthers and of the course, the scouting for bgs and other grps should be rewarded.
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Cotea
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Re: Stealther's need viability back

Id like to see more viability in keep/tower attacking aswell! Right now Seigeshot is really low, and doing ZERO damage with normal archer shots is just as bad! Why not find a middle ground where we can do damage with our standard/elemental arrows and slightly increase siege shot.

Seems like they are scared a FG of Archers will steal a tower super fast!
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