Hello there! I'll just get right to the parts I hope you decide to change your minds on because right now it's a fairly unfortunate experience in otherwise what should be a wonderful experience! I know how much work you've put into this server, and that's also a bit of frustration by-proxy is that you've done all of this and there are some very critical points that aren't functional but rather design/mentality that we're running into as "friction".
My frustration so far with the server is that DAOC, at its core, is a 50% PVE <-> 50% PVP cyclical game. You play PVP until you need a break and then you go to PVE to relax and farm. DAOC at its core cannot have PVE stripped from it else you just end up with a "pvp side-server that people get burned out with in only a few months".
The PVE droprates are AWFUL except for a very select few places.
Alb friars always have those spots (in DF) locked down.
Mid no longer has a "PVE" class because Healer was gutted.
Apparently Bonedancers used to be decent but are completely worthless in PVE now.
Let's not forget that no one is really playing healing classes for the sake of healing on Midgard in S3. Every fight mids partake in they're fighting 40% -> 100% hp instant enemies whereas Mid healing is EXTREMELY rare and only available for sweaty premade or preformed guild groups (VERY UNHEALTHY). Hibs seem to always have 2+ healers per group, and albs have at a minimum what feels like 1.5 to 2 healers also per group. Mid healing classes are just terrible, and just because we have a "AOE stun" capable class from "PAC Healer" doesn't make up for this issue.
Then there's RP gains....the current system is primarily designed for the most broken and unbalanced realm on Eden....Hibernia.
Hibernia only need 70-80 people and can hold almost any keep against 2:1 odds. Then, because ALL of EU is on Hibernia, the hibs just walk into alb and mid lands for their relics without any contention and PVDoor until all realms are empty. What's the point in having relics in the game if they're only used for handing Hibs easy RP farm with no one capable of fighting back??
The current mainly toxic issue is the mechanic REWARD for holding relics the longest (WITH A MULTIPLIER) at the end of each week. RP gains are seemingly being nerfed for Alb and Mid in response (relic def/atk tickets, tower captures, keep capture ticks, support ticks replacing healing which is FAR inferior, etc etc) to the rps Hibs are raking in. How does this make sense?? Hibs continue to sky-rocket ahead of Alb and Mid in RPs....how can that ever be balanced??
Overall, the server is starting to swiftly sour because Hibs are uncontested 80% of the time, PVE has been gutted (you know, the other 50% of the game), and a toxic PVP mentality is being formed in the community for S3 harder than I hear was in S2.
Overall, not a good outlook, but that's what makes it frustrating because of all the other good work you've done for Eden.
Hope you see this and take something away from it other than "heck this guy" <3




