Its very good system and I like it. I use this function every time.
But I have one request.
Group leader need command of disband permission.
Becuase one group member decided to take coffee break because he couldn't beat the enemy, and stayed AFK until the end.
There were only seven members until the end, and we couldn't be replaced.
*maybe he wanted Participation Bonus
I would like to eliminate such lazy players, so please consider this.
About Koth random group making function.
Re: About Koth random group making function.
There are an increasing number of people who intentionally say AFK when they die and don't come back until the end. Please make the release timer 1 minute.
Re: About Koth random group making function.
Thank you for fixing it so quickly.
The new fix forces dead players to return to the entrance.
The new fix also means that the game cannot be resumed unless the dead player releases the game.
Because of this new fix, other group members can no longer continue the game.
Thanks for making an even more awful fix.
I'm looking forward to the next fix.
The new fix forces dead players to return to the entrance.
The new fix also means that the game cannot be resumed unless the dead player releases the game.
Because of this new fix, other group members can no longer continue the game.
Thanks for making an even more awful fix.
I'm looking forward to the next fix.
You do not have the required permissions to view the files attached to this post.
- oneeye0862
- Wanderer

- Posts: 6
- Joined: Fri Oct 17, 2025 11:27 am
Re: About Koth random group making function.
One thing I want to add, because it’s very important to me, is that BG leaders play a huge role in this game. I don’t want anything about KOTH to take away from them. To me, battlegroups are one of the most important parts of the game, and that includes all of our amazing BG leaders across every realm.
Let me start by saying what a wonderful job the Eden staff has done. We truly appreciate having this server to play a game that so many of us enjoy.
What I am about to say may already have been considered by the staff or other players, and that is completely fine. I will try to keep this brief, and I fully understand that there may be better ways to improve or refine these ideas.
Hypothetically:
In King of the Hill (KOTH), fights that last longer than about 30 seconds—especially eight-versus-eight engagements—often become unsustainable once more groups arrive and attacks start coming from multiple directions. At times, many groups end up gathering in the same area and fighting each other all at once, almost like a bar fight. While this can be fun, it can also become very chaotic.
Many high-ranking players participate in KOTH, which is completely understandable. It is a good way to increase realm rank. For lower-ranked players who want to participate, however, it can be difficult—though not impossible—and this is not meant as a complaint.
So here is a quick idea, offered simply as something to think about. I am sure many of you, including the Eden staff (who continue to do a great job), may already have better or more refined solutions.
What if:
Before entering KOTH, group ranks were averaged. For example, if one 10L0 player and seven 5L1 players grouped together, their combined average rank would be approximately 5.7. That group could then be placed into a category or bracket with other groups of similar average rank.
To support this, there could be three different KOTH zones (possibly rotating or random) so groups fight in different areas, helping to spread out the population and reduce overcrowding.
For example:
1L0 to 5L0 matched primarily with similar ranks
5L1 to 10L0 matched together
10L1 to 13L0 matched together
This could help balance fights, reduce overcrowding, and limit situations where many groups are constantly flanking each other in one massive brawl.
I do have additional ideas, but this is simply one suggestion meant to spark discussion. I am confident that many players—and especially the Eden staff—may already have better ways to approach this.
I know how much hard work goes into running Eden, and I genuinely believe we are very fortunate to have such a dedicated staff providing this server for us. This is just an idea, nothing more.
Thank you to the Eden staff, and I wish everyone a safe and happy New Year.
Cheers,
Pewe | Oby | Yodo
Let me start by saying what a wonderful job the Eden staff has done. We truly appreciate having this server to play a game that so many of us enjoy.
What I am about to say may already have been considered by the staff or other players, and that is completely fine. I will try to keep this brief, and I fully understand that there may be better ways to improve or refine these ideas.
Hypothetically:
In King of the Hill (KOTH), fights that last longer than about 30 seconds—especially eight-versus-eight engagements—often become unsustainable once more groups arrive and attacks start coming from multiple directions. At times, many groups end up gathering in the same area and fighting each other all at once, almost like a bar fight. While this can be fun, it can also become very chaotic.
Many high-ranking players participate in KOTH, which is completely understandable. It is a good way to increase realm rank. For lower-ranked players who want to participate, however, it can be difficult—though not impossible—and this is not meant as a complaint.
So here is a quick idea, offered simply as something to think about. I am sure many of you, including the Eden staff (who continue to do a great job), may already have better or more refined solutions.
What if:
Before entering KOTH, group ranks were averaged. For example, if one 10L0 player and seven 5L1 players grouped together, their combined average rank would be approximately 5.7. That group could then be placed into a category or bracket with other groups of similar average rank.
To support this, there could be three different KOTH zones (possibly rotating or random) so groups fight in different areas, helping to spread out the population and reduce overcrowding.
For example:
1L0 to 5L0 matched primarily with similar ranks
5L1 to 10L0 matched together
10L1 to 13L0 matched together
This could help balance fights, reduce overcrowding, and limit situations where many groups are constantly flanking each other in one massive brawl.
I do have additional ideas, but this is simply one suggestion meant to spark discussion. I am confident that many players—and especially the Eden staff—may already have better ways to approach this.
I know how much hard work goes into running Eden, and I genuinely believe we are very fortunate to have such a dedicated staff providing this server for us. This is just an idea, nothing more.
Thank you to the Eden staff, and I wish everyone a safe and happy New Year.
Cheers,
Pewe | Oby | Yodo


