Feedback: Midgard Epic Quest last step

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Fin / Valar
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Feedback: Midgard Epic Quest last step

First issue (not really an issue): Usually there is a port to the Epic Dungeon (Tuscaran Glacier) that make everything easier. I hope it will be implemented.

Second Issue (real issue): The griffon frost-wing are so high above in the sky that they are not reachable by normal-range spells. Since there is no way one can fly to them, please bring them closer to the ground.


EDIT: placing in frontier zones named mobs with an unknown spawn rate (and unknown position) is a really bad idea for a Quest. It's so frustrating when you try to find the mob near an enemy keep, cannot find it because you don't know if it is respawned yet and meanwhile comes the usual funny ministrel that kills you while you're searching for the named mob.
It makes me feel like I've wasted my time. How can you even think to put a named mob for a quest near the fartest enemy keep? Do you think it's funny, or challenging? No, it's only frustrating.... I will just avoid to finish the last step of the quest. Well done.
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Marcus
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Re: Feedback: Midgard Epic Quest last step

Fin / Valar wrote: Wed Oct 26, 2022 2:58 pm First issue (not really an issue): Usually there is a port to the Epic Dungeon (Tuscaran Glacier) that make everything easier. I hope it will be implemented.

Second Issue (real issue): The griffon frost-wing are so high above in the sky that they are not reachable by normal-range spells. Since there is no way one can fly to them, please bring them closer to the ground.


EDIT: placing in frontier zones named mobs with an unknown spawn rate (and unknown position) is a really bad idea for a Quest. It's so frustrating when you try to find the mob near an enemy keep, cannot find it because you don't know if it is respawned yet and meanwhile comes the usual funny ministrel that kills you while you're searching for the named mob.
It makes me feel like I've wasted my time. How can you even think to put a named mob for a quest near the fartest enemy keep? Do you think it's funny, or challenging? No, it's only frustrating.... I will just avoid to finish the last step of the quest. Well done.
1) Instant port everywhere, all the time, really makes the game feel small and unadventurous. As a supplement, try using the new Town Portal feature we have added.

2) This has been adjusted already. If still an issue please submit a bug report.

3) It is an epic quest with a very good reward. Some difficulty should be expected. If you are not up to the challenge, you are free to not complete it! If you want to keep trying, maybe grouping up with a few others to complete it will help.
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Fin / Valar
Knight
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Posts: 119
Joined: Fri Aug 19, 2022 7:27 pm

Re: Feedback: Midgard Epic Quest last step

Marcus wrote: Fri Oct 28, 2022 4:26 pm
...

1) Instant port everywhere, all the time, really makes the game feel small and unadventurous. As a supplement, try using the new Town Portal feature we have added.

2) This has been adjusted already. If still an issue please submit a bug report.

3) It is an epic quest with a very good reward. Some difficulty should be expected. If you are not up to the challenge, you are free to not complete it! If you want to keep trying, maybe grouping up with a few others to complete it will help.
I am sorry I have to disagree....

1- The game has 20 years, there is nothing adventurous in running all the way from Hagall to Tuscaran Glacier trying to avoid the myriad of well-known mobs on the way (mostly blues or yellows). It is just a waste of time. A waste of time that is even bigger when doing the SI necklace quest (with a port in TG you can skip running for 4 times the way north from Hagall). And for future TG raids it will be nothing adventurous either having 100+ ppl running through two entire maps aggroing everything on the path... Anyway it's your choice and I can live with it.

2- Yes it seems to be fixed, many griffons are still too high up above and out of reach (and have little meaning for me), but you can easily find others on the ground level on above the pillars. Thank you.

3- I agree that an epic quest should be challenging: it's ok to work hard to have a good reward. But in this case it is not a challenge issue: it is just a waste of time and a lot frustrating when you run all the way down to Snowdonia to search for the mob and the only thing you can find are Minstrels and Friars camping the spot, or the entire Hib BG raiding Surs (happened once), or the mob already killed and unknown respawn time. These are hindrances, not challenges. That's what I'm talking about, it is not a matter of "difficulty" of the quest itself, it is just the position of the mob that is annoying.
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