RvR

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Xentrix
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RvR

Zerg RvR is probably in the best spot it has ever been in. 90% of people are in comms and move together very well, so hunting them is alot more difficult for us 8mans.

Now in saying that, there is now the problem of these mini zergs that roam the LFF zones, hunting 8mans.
Getting chased across 3 zones with 30 odd people drooling behind you can be a laugh BUT!

I think we really need to address the speed warp issue!
There are many many ways this can be implemented without giving zergs access to this. This should be for 8mans only and be either on a short timer and drops on death or or or
Another nice option, similar to the stealth nerf, if there are more than 16 people within 2k or Xrange EVERYones speed is reduced.

Something needs to change for the real roaming groups please. Along side changes, LFF can we please stop having the pop up window spamming so much, either people want to click yes or no 1 time, not 20 odd. Infact alot of us would rather the Arena was back on its own que, easy fix.
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teekay7959
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Re: RvR

Ive said it before but I agree, Would be great to have speedwarps back in. They punish lazy zerg play and reward coordinated play.
Zerging is fine for keeps /relic defence, it definatley has it's place, but forming groups of 24 and specifically roaming the LFF and 1p spots is pretty poor play.
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SayPlease
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Re: RvR

As someone mentioned, maybe give to less grp'ed classes like the hybrids Tic-VW-Reaver or maybe the light tanks, as they dont see as much action since the slam nerfs?

some change to the current rvr situation would be lovely for the non-zerg players. it's either u fight french mini zergs or chased by the main zerg, with no counterplay but to run across 5 zones in hope that they get bored chasing.

alot of fights are against grps running side-car, speedwarps would mean real counterplay.
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_.232._
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Re: RvR

SayPlease wrote: Wed Jul 23, 2025 1:59 pm As someone mentioned, maybe give to less grp'ed classes like the hybrids Tic-VW-Reaver or maybe the light tanks, as they dont see as much action since the slam nerfs?

some change to the current rvr situation would be lovely for the non-zerg players. it's either u fight french mini zergs or chased by the main zerg, with no counterplay but to run across 5 zones in hope that they get bored chasing.

alot of fights are against grps running side-car, speedwarps would mean real counterplay.
This is why zerg rvr is not in a good place like the OP says, they all stack 1 realm and circle jerk doors and dragons so the only enemy to chase very hungrily is the 8 mans, aside from late prime time.

But yes, i am for speedwarp to 8 mans just not sure how to implement as 8 man only because you will end up with BGs having speedwarp groups following them outside of the BG. This BG community will exploit whatever they can get away with.
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Xentrix
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Re: RvR

"""This is why zerg rvr is not in a good place like the OP says, they all stack 1 realm and circle jerk doors and dragons so the only enemy to chase very hungrily is the 8 mans, aside from late prime time.""""


People that want to knock doors down and roam in a big blob is exactly why the zerg situation is in the best state it has ever been in because its harder to pick them off my friend.

I have the utmost respect for the people that do this, that is their kind of fun. They are in comms and stay together for the most part. This does not need changing. It's the rest of us that like to 8man roam, that require some attention.
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BinarySurfer
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Re: RvR

Agree completely something needs to be looked at.

I play 90%+ 8s/Small and being chased down by 2.5-4fg on stick with equal speed is a regular thing. It's frustrating as it's basically down to luck on whether the angle you are running at is conducive to hitting a friendly keep before they close the distance (not often the case as 8-man's roam well away from friendly ports a lot).

How do they run you down when it's equal speed, you ask? Well, the chaser has the advantage here since both are identical in speed, but small turns around say, mobs, slight lag, to avoid other groups/incoming etc. all eat up that distance.

Had it happen last night about 2-3x; comfortable 1k or so out of range of the chasing mini-zerg, that distance gets eaten up with a few minor course-changes around mobs and other fights...splat.

Just expecting people to keep running long enough (with no counter-play) until they get bored; and frankly anyone that will run 2-4fg on stick flattening small mans / solo's / duos and 8's like a truck hitting a small rodent...doesn't get bored easily. And mezz/root etc isn't an option since most of these mini-zergs pop RA's to 'secure the kill'; SOS, Charge etc.

If it were to take the form of a speed-warp rather than a speed reduction in proximity to other friendly groups, I'd want to see it given to the less commonly grouped classes ideally (e.g. Reaver, Thane etc.). Perhaps it could even be put at increasing effectiveness / duration in 'less commonly used' spec lines? (not sure how practical this would be).

Completely agree also re. LFF; I know it's a new system but that pop-up drives me insane, particularly when it comes up in the middle of a sweaty fight.

None of this is a judgement on other playstyles; it would just be nice to have tools at our disposal to counter them, as right now there is no counter for 2-3-4fg on stick barring running (see above) or getting your own mini-zerg (which is something most 8-mans would find quite boring).

It's not a question of ability; I'd bet even the top groups on the server can't reliably take on 2-4x their number without mass-RA dumping against ungeared or semi-afk people.
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Megara
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Re: RvR

don't let 8mans dies.. give us speed warp
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ezicut
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Re: RvR

Speedwarp could be an interesting addition to the general gameplay.

and I do love the thought of giving it too some of the less played classes, IE reaver, VW/Champ -insert mid classes here-

I would be all for it
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Armagged0n
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Re: RvR

I would like to add something in regards of rvr BG, we obviously can see that hibernia is too advantaged in terms of realm abilities for zerg, they got 2 classes who can get ST's (mentalist and champion, which easily get picked in rvr groups), while albion only got friar which is a main healing class and doesn't always pick ST as a priority RA + it doesn't have time to use it in zerg because they are mainly focusing on healing. So as a result you can see a huge gap in RA's used in BG rvr for those realms. I propose to give ST to another albion class like paladin or to remove one of the ST's from one of the hibernia classes.
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Xentrix
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Re: RvR

Super off topic but a fair point, Arma
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