Increase Animist turret range
Posted: Mon Jan 19, 2026 8:57 am
The turrets themselves have such a small range, example DDs=1000. I placed one below a keep door, it couldnt even hit the person up top. Making DD Turrets useless. Plus by the time the turret can cast on the player, they are already within melee range. I say move it up to 1500 or 1350 for all turrets. Otherwise whats the point of them?
Heal Turrets - 850 - Id say make 1350
DD Turrets - 1000 - 1350/1500 is needed
Disease Turret - 850 - 1350/1500 is needed
Plus since the range is so close... Its way too easy for sorc's to mezz them all. Also melee can kill them easily because of slow casting time of turrets and low range... again makes them pointless.
Meanwhile Theurgists ice pets get 1350 range?! Not balanced
Heal Turrets - 850 - Id say make 1350
DD Turrets - 1000 - 1350/1500 is needed
Disease Turret - 850 - 1350/1500 is needed
Plus since the range is so close... Its way too easy for sorc's to mezz them all. Also melee can kill them easily because of slow casting time of turrets and low range... again makes them pointless.
Meanwhile Theurgists ice pets get 1350 range?! Not balanced