S2 It's triumphs and it's shortcomings.
Posted: Sat Jun 15, 2024 11:38 pm
Take aways from season 2 as it stand.
First and foremost I'd like to thank each and every Developer for their time and effort into making Eden fun. You guys have done an excellent job making a 20 some year old game feel fresh and exciting. For that you should be applauded. There are however some glaring oversights that in my opinion MUST be addressed if you want your hardwork to continue being enjoyed by anyone other than the over-populated realm and/or Battlegroup Zergers.
1. Tower/Keep realm points has to be overhauled entirely. As it stands, the ability for any single player in a BG to be able reach an astounding 14 million realm points on nothing but Tower/keep siege is ridiculous. While at it's heart this is the design of the game we all love and enjoy playing it does little if anything to promote combat outside of mindless zerging of 100+ people. In fact it has had nothing but a detrimental effect on this server and it's player base outside of the realm/s that employ this strategy exclusively. There is a reason each season has lasted no more than 7-8 months each time, and this in my opinion is a HUGE factor in why that is.
2. Being able to change realms with absolutely no meaningful side effect. You(Devs) should have noticed this with each realm invasion. Midgard for instance was reaching 60-70 people on any given day for BG size. Once an invasion was announced that number would triple literally within an hour. Should players be able to choose which realm they fight for on a daily basis? Of course, but that choice should come at a cost of more than just a 4% loss of loyalty. Currently, loyalty bonuses have literally no meaningful impact and are dare I say laughable at best. Noone cares about 100% loyalty outside of realm hoppers who beg for powerleveling from those who do choose to remain loyal to a single realm.
3. Connection stability has also played an enormous role in who does and does not participate in events or RvR on a daily basis. Season 1 was by all counts successful in having little to no connectivity issues. This season(S2) the same cannot be said. When 2 BGs of 100+ people crash into each other the number of LD and disconnects is mind boggling. What happen between the 2 seasons that created such unreliable connections? I personally have received a multitude of answers to this question and RARELY are these answers the same. I've also received answers on how to "fix" the issue that just flat out do not work. If you want to play a game but are barred from it because of "Your ISP" they just won't play and will move on. If this excuse keeps getting forced down your player base throat as "fact" they will eventually see the pointlessness in it and just move on to another game/competing server that takes the issue a bit more serious.
4. Class balance. I know this is just beating a dead horse but it's an issue that really does need to be addressed. The excuse of "It's been this way on live for 20+ years" has run it's course. Live is dead partly because of this fact and EVERYONE who plays this game now knows which realm is the one with the best and strongest classes with the highest utility and ease of play. Ignoring that FACT is irresponsible and devastating to a game that RELIES on 3 realms to be successful. Not 1, not 2, but ALL 3 realms have to be balanced.
5. Lastly, the offerings of what you can do outside of Battlegroup RvR to enjoy PvP is very limited and boring. Perhaps I'm alone in this, but Living Frontiers has not been a fun experience at all. When it was announced I was excited to try it out, and now that I've had the chance to really dig in to it I find it to be very lack luster and in some cases it leaves a bad taste. 1st, limiting the zones to a 2/5/8 group size is terrible. Often you'll be in a duo just to run into an 8 man split into 4 duos to camp. I understand that's a player by player decision to be unsportsman, but it's also a Devs responsibility to make sure that kind of play style is known to be unwarranted and unacceptable. Secondly, with 2/5/8 decision this stops any sort of group play outside of those 3 specific group sizes unless you're employing the aforementioned unsportsman composition of multiple 2/5 man groups. If you're in too large of a group for one you're too small of a group for another to take part in the current offerings and have a chance to be successful. The addition of the LFF was a great idea, but sadly I do not think many know about it or care to use it. In the last month of trying to LFF each day I've been involved in 2 bouts.
All of this of course is just opinions, but I do not feel like I am the only one with these concerns. Aside from these issues, other things that have been done on this server have been VERY good. I am referring to the PvE side of the game now, and everything that I've taken part in has been extremely fun. Personally I can't wait for the finishing touches to Kobold Undercity(i.e. leader boards) and with any luck a revision to the beloved Sobekite Eternal.(I know for a fact I'm not the only one who thinks Sobekite is a pointless thing now)
In closing, I do want to express my gratitude for all of your hardwork in making a server that has by most accounts EXTREMELY fun to play. You're doing a fantastic job and look forward to see what new and exciting things are in store for S3.
Thank you for your time and understanding.
Poppatito.
First and foremost I'd like to thank each and every Developer for their time and effort into making Eden fun. You guys have done an excellent job making a 20 some year old game feel fresh and exciting. For that you should be applauded. There are however some glaring oversights that in my opinion MUST be addressed if you want your hardwork to continue being enjoyed by anyone other than the over-populated realm and/or Battlegroup Zergers.
1. Tower/Keep realm points has to be overhauled entirely. As it stands, the ability for any single player in a BG to be able reach an astounding 14 million realm points on nothing but Tower/keep siege is ridiculous. While at it's heart this is the design of the game we all love and enjoy playing it does little if anything to promote combat outside of mindless zerging of 100+ people. In fact it has had nothing but a detrimental effect on this server and it's player base outside of the realm/s that employ this strategy exclusively. There is a reason each season has lasted no more than 7-8 months each time, and this in my opinion is a HUGE factor in why that is.
2. Being able to change realms with absolutely no meaningful side effect. You(Devs) should have noticed this with each realm invasion. Midgard for instance was reaching 60-70 people on any given day for BG size. Once an invasion was announced that number would triple literally within an hour. Should players be able to choose which realm they fight for on a daily basis? Of course, but that choice should come at a cost of more than just a 4% loss of loyalty. Currently, loyalty bonuses have literally no meaningful impact and are dare I say laughable at best. Noone cares about 100% loyalty outside of realm hoppers who beg for powerleveling from those who do choose to remain loyal to a single realm.
3. Connection stability has also played an enormous role in who does and does not participate in events or RvR on a daily basis. Season 1 was by all counts successful in having little to no connectivity issues. This season(S2) the same cannot be said. When 2 BGs of 100+ people crash into each other the number of LD and disconnects is mind boggling. What happen between the 2 seasons that created such unreliable connections? I personally have received a multitude of answers to this question and RARELY are these answers the same. I've also received answers on how to "fix" the issue that just flat out do not work. If you want to play a game but are barred from it because of "Your ISP" they just won't play and will move on. If this excuse keeps getting forced down your player base throat as "fact" they will eventually see the pointlessness in it and just move on to another game/competing server that takes the issue a bit more serious.
4. Class balance. I know this is just beating a dead horse but it's an issue that really does need to be addressed. The excuse of "It's been this way on live for 20+ years" has run it's course. Live is dead partly because of this fact and EVERYONE who plays this game now knows which realm is the one with the best and strongest classes with the highest utility and ease of play. Ignoring that FACT is irresponsible and devastating to a game that RELIES on 3 realms to be successful. Not 1, not 2, but ALL 3 realms have to be balanced.
5. Lastly, the offerings of what you can do outside of Battlegroup RvR to enjoy PvP is very limited and boring. Perhaps I'm alone in this, but Living Frontiers has not been a fun experience at all. When it was announced I was excited to try it out, and now that I've had the chance to really dig in to it I find it to be very lack luster and in some cases it leaves a bad taste. 1st, limiting the zones to a 2/5/8 group size is terrible. Often you'll be in a duo just to run into an 8 man split into 4 duos to camp. I understand that's a player by player decision to be unsportsman, but it's also a Devs responsibility to make sure that kind of play style is known to be unwarranted and unacceptable. Secondly, with 2/5/8 decision this stops any sort of group play outside of those 3 specific group sizes unless you're employing the aforementioned unsportsman composition of multiple 2/5 man groups. If you're in too large of a group for one you're too small of a group for another to take part in the current offerings and have a chance to be successful. The addition of the LFF was a great idea, but sadly I do not think many know about it or care to use it. In the last month of trying to LFF each day I've been involved in 2 bouts.
All of this of course is just opinions, but I do not feel like I am the only one with these concerns. Aside from these issues, other things that have been done on this server have been VERY good. I am referring to the PvE side of the game now, and everything that I've taken part in has been extremely fun. Personally I can't wait for the finishing touches to Kobold Undercity(i.e. leader boards) and with any luck a revision to the beloved Sobekite Eternal.(I know for a fact I'm not the only one who thinks Sobekite is a pointless thing now)
In closing, I do want to express my gratitude for all of your hardwork in making a server that has by most accounts EXTREMELY fun to play. You're doing a fantastic job and look forward to see what new and exciting things are in store for S3.
Thank you for your time and understanding.
Poppatito.