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Zombi Rezz Meta in BG scale

Posted: Sun May 19, 2024 7:14 am
by bAshl0r
Once we died to an Albion BG defending a tower with no real sight of direct LOS dd on our defending bomb stack as one guy told me i should check dmg of that 15-20 zombies that came up after rezzes of the first bunch we killed. we instanly died to zombie dmg.

that was like 2 month ago or so.

it became now the big scale meta for albion since hereric is the 3rd or 4th most played class at times.

when albion has to push something like seen in event yesterday (when zombies broken thru DL gate) then 20 or so people get wiped, they get rezzes by heretics only and push thru.

- immune to CC
- taking literally no dmg
- heavy AOE rupt that stacks from all zombies and combined high AOE pulsing dmg

from perspective as enemy there is nothing you can do against it except MOC to cast thru the rupt.

it became to easy for an overwhelming alb BG that is outnumbering to turn 25% players to zombies for the overtuning dmg and rupt.

its super super odd and a braking game mechanic playing this server since season 1 alpha.

my solution: either one or combination

- give high cooldown on zombi rezz i.e. 5min and make it cost 100% mana
- reduce time of effect to max 10-15 seconds
- make the AOE dmg NOT stackable so only one zombie makes dmg
- make the dmg not interuptabale
- give zombis 100% vulnerability to melee dmg so you can kill them



the albs found this by mistake and now absolutely overtune it. first wave dies and only heretic rezzes being used.

bunch of 10+ send in towers/keeps/gatss
- not CCable
- not killable
- rupting big time
- dmg of mutiple Zombiea stacks on tight places killing defenders way too easy

this is in my eyes an absolute game braking mechanic with the abuse of it that needs to be twisted down.

every big scale battle on chocke points vs alba turns into bullshit Zombie battles the more albs you kill at some point.

hasnt been like that in season 1 where you could hold off albs even outnumbered 5:1 or more.

serious issue here about that mechanic, pls take it like that. its only one spell/mechanism that is having way too much effect on the gameplay.

Re: Zombi Rezz Meta in BG scale

Posted: Sun May 19, 2024 8:38 am
by Hagi74
I fully support this. Heretics Rezz is ridiculous. You can rupt an entire BG by just running around, almost like in spectator mode. The other Realms have nothing to oppose this, or a character that has similar mechanics.

Re: Zombi Rezz Meta in BG scale

Posted: Sun May 19, 2024 8:53 am
by Nordlys
100% agree on the points made above.
There is no concrete downside to the monster rezz right now.
The duration is long enough that as a zombie you can run away before it expires and the low hp, once you resume your normal form, is not an issue at all.
Do consider adjusting the complete cc immunity. It is unfathomable that not even ST affects zombies.

Re: Zombi Rezz Meta in BG scale

Posted: Sun May 19, 2024 11:46 am
by _.232._
wtb season 1 again not this 8 man focused season 2 where half the pop sit afk or offline until koth time because rps are so good thats all they have to do to keep cap. rip realm vs realm vs realm

Re: Zombi Rezz Meta in BG scale

Posted: Sun May 19, 2024 12:58 pm
by .karidas
Agree on the points made. This spell invalidates a large part of the "pushing-meta" singlehandedly by overwhelming defenders with unavoidable AoE damage.
Looking at this from a game design perspective, the main problem here is that there is no counterplay.
Mechanics that have similar purpose, that is interrupting targets, have a long cooldown (ST, TWF etc.), can be shut down (MoC -> Amnesia) or simply CC'd (any other interrupt spell).

Monster rez however has none of those. There is enough time for the zombie to run back to a rezable position, they cannot be killed, they cannot be CC'd, the spell has no cooldown, can be cast over and over on the same target, mana is not an issue with the abundance of mana regeneration available, and even availability is high thanks to the popularity of the class due to it's extreme utility.

Consider one or more of the following changes in addition to the ones posted above:
- Debuff on the target for 10m that prevents further monster rezzes
- Change AoE to single target on the nearest enemy (NOT smaller AoE, that would not have the desired impact for keeps and towers), this has the nice effect of preserving 8v8 utility btw.
- https://darkageofcamelot.com/content/11 ... atch-notes

Re: Zombi Rezz Meta in BG scale

Posted: Sun May 19, 2024 1:52 pm
by thehawk4167
All i see here is only a lot of tears.

So we must strip all baseline stun to hib casters too because every keep siege is unplayable and hibs intentionally try to stun everyone ? ROFL

Or maybe all the shrooms from animist intentionally bug abusing and casting on walls and inside a closed keep ?

Root from wardens ? Aoe instamezz ?

So dumb :lol:

Re: Zombi Rezz Meta in BG scale

Posted: Sun May 19, 2024 3:10 pm
by Moondragon
Never had a problem defending against zombies since they don't last very long and you've already killed the player. Seems like bombers are upset.

Re: Zombi Rezz Meta in BG scale

Posted: Mon May 20, 2024 5:05 am
by Falcarius
thehawk4167 wrote: Sun May 19, 2024 1:52 pm All i see here is only a lot of tears.

So we must strip all baseline stun to hib casters too because every keep siege is unplayable and hibs intentionally try to stun everyone ? ROFL

Or maybe all the shrooms from animist intentionally bug abusing and casting on walls and inside a closed keep ?

Root from wardens ? Aoe instamezz ?

So dumb :lol:
get some arguments.
both of those realms(alb mid) have those abilities. ur just not satisfied.

zombie rezz is too strong in the existing game mechanics.
at least! make it 1 time zombie in 5 min, not to be rezzed as zombie again.
and remove aoe rupt. let them hit. that might be ok as well. but still aoe way to powerful.
as well alb has uncc'ble necro pets with aoe perma rupting dots. soo

Re: Zombi Rezz Meta in BG scale

Posted: Mon May 20, 2024 11:38 am
by 2tonted
Hibs get ST on 2 classes
Mids get ST on 1 class and access to AoE stun on Healer
Albs get ST on 1 class and monsters

ST and AoE stun is just as big a deciding factor in zerg and keep/tower warfare. So it's all fair imo.

Re: Zombi Rezz Meta in BG scale

Posted: Mon May 20, 2024 11:42 am
by Pretorica
Or maybe do a 10 min reuse timer on the Zombie rezz ?....and the dot should be max 250 pbae range.