Zombi Rezz Meta in BG scale
Posted: Sun May 19, 2024 7:14 am
Once we died to an Albion BG defending a tower with no real sight of direct LOS dd on our defending bomb stack as one guy told me i should check dmg of that 15-20 zombies that came up after rezzes of the first bunch we killed. we instanly died to zombie dmg.
that was like 2 month ago or so.
it became now the big scale meta for albion since hereric is the 3rd or 4th most played class at times.
when albion has to push something like seen in event yesterday (when zombies broken thru DL gate) then 20 or so people get wiped, they get rezzes by heretics only and push thru.
- immune to CC
- taking literally no dmg
- heavy AOE rupt that stacks from all zombies and combined high AOE pulsing dmg
from perspective as enemy there is nothing you can do against it except MOC to cast thru the rupt.
it became to easy for an overwhelming alb BG that is outnumbering to turn 25% players to zombies for the overtuning dmg and rupt.
its super super odd and a braking game mechanic playing this server since season 1 alpha.
my solution: either one or combination
- give high cooldown on zombi rezz i.e. 5min and make it cost 100% mana
- reduce time of effect to max 10-15 seconds
- make the AOE dmg NOT stackable so only one zombie makes dmg
- make the dmg not interuptabale
- give zombis 100% vulnerability to melee dmg so you can kill them
the albs found this by mistake and now absolutely overtune it. first wave dies and only heretic rezzes being used.
bunch of 10+ send in towers/keeps/gatss
- not CCable
- not killable
- rupting big time
- dmg of mutiple Zombiea stacks on tight places killing defenders way too easy
this is in my eyes an absolute game braking mechanic with the abuse of it that needs to be twisted down.
every big scale battle on chocke points vs alba turns into bullshit Zombie battles the more albs you kill at some point.
hasnt been like that in season 1 where you could hold off albs even outnumbered 5:1 or more.
serious issue here about that mechanic, pls take it like that. its only one spell/mechanism that is having way too much effect on the gameplay.
that was like 2 month ago or so.
it became now the big scale meta for albion since hereric is the 3rd or 4th most played class at times.
when albion has to push something like seen in event yesterday (when zombies broken thru DL gate) then 20 or so people get wiped, they get rezzes by heretics only and push thru.
- immune to CC
- taking literally no dmg
- heavy AOE rupt that stacks from all zombies and combined high AOE pulsing dmg
from perspective as enemy there is nothing you can do against it except MOC to cast thru the rupt.
it became to easy for an overwhelming alb BG that is outnumbering to turn 25% players to zombies for the overtuning dmg and rupt.
its super super odd and a braking game mechanic playing this server since season 1 alpha.
my solution: either one or combination
- give high cooldown on zombi rezz i.e. 5min and make it cost 100% mana
- reduce time of effect to max 10-15 seconds
- make the AOE dmg NOT stackable so only one zombie makes dmg
- make the dmg not interuptabale
- give zombis 100% vulnerability to melee dmg so you can kill them
the albs found this by mistake and now absolutely overtune it. first wave dies and only heretic rezzes being used.
bunch of 10+ send in towers/keeps/gatss
- not CCable
- not killable
- rupting big time
- dmg of mutiple Zombiea stacks on tight places killing defenders way too easy
this is in my eyes an absolute game braking mechanic with the abuse of it that needs to be twisted down.
every big scale battle on chocke points vs alba turns into bullshit Zombie battles the more albs you kill at some point.
hasnt been like that in season 1 where you could hold off albs even outnumbered 5:1 or more.
serious issue here about that mechanic, pls take it like that. its only one spell/mechanism that is having way too much effect on the gameplay.