Suggestion for Season 2
Posted: Fri Jul 28, 2023 2:23 am
Since people talking about to create on Season 2 a more balanced Server and maybe more successfull server, following topics imo are essential :
1. RR5 If you compare all the rr5 abilitys between all classes, there are huge imbalances , which make some classes overpowered and other kinda a joke in comparison to those ability. My suggestion would be remove rr5.
2. CL Abilitys All these abilitys kinda kill the uniqueness of the classes,like for example usually only shaman/cabalist or eld can disease. Or that suddenly tanks can heal or cast which is totally silly. Only thing i agree on cl is the power and hp bonus, which definetly helps the game.
3.RR-Cap This is the worst decision made on a free server ever ! I mean the server is almost dead, and we still can use only RR8L1 points. I mean earning realm point is the base motivation of the game. U want kill enemys, raid keeps do quests, and be able learn new realm abilitys to compete in future better agains enemy players. And the more active and successfull you are the more better and advanced you are vs other, which motivates and casues a more active gaming. So rr cap only makes on the first 3 months sence, but still should not punish active/pro gamers. My suggestion would be first month rr4/ 2nd month rr5 / 3rd month rr6.. and on 4th month nomore cap.
4.TOA Bonuses I am totally fine with stats cap/powercap/powerbonus/hp cap. But everything else overkills the ability speed imo. Also these insane range/cast/melespeed/cast dmg/debuff bonuses are totally contraproductive for the game mechanic. Everything get way to fast and overpowered so u cant even react anymore. But i tested it for example with my champion, with 25% debuff bonus this gets way to op and there are many other examples like a 2300 cast can have with mytheriums+toa+aura item 16% bonus range which makes 2668 range. I mean its so obvious this is totally crazy
.
5.Templates Templates should be way more easy to build up and not farm for 12 months for an item with 140 utitity to get a crazy imba op temp, which many ppl wasted time doing that and not playing rvr. I dont remeber which server it was, but a creative crafter solutions like u can salvage from items toa bonuses/procs use this salvaged gems on imbueing items can make this way more fun and easy. I mean to make it little difficult you can implement special ingredients to be able salvage these which u earn by doing active rvr, which on the other side would boost rvr action even more.
6.Only one Realm This is one of the key reasons to create a strong comunity and loyalty each realm. MMO Game is all about identification with a realm, kinda create a rivalry to other realms which can create stronger loyalty to the realm you are playing.
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The following ideas are not that essential but should maybe considered:
7. Amnesia and specific class unbalance Imo on each realm there should be only 1 class has amnesia = Main mezz classes like Bard/sorc/healer. Bard should loose insta amnesia and get also a cast one too but in exchange should get like on later patch 2x insta dd and also loose root. Menta should not have amnesia at all. Healer should loose root too.
8. Nearsight/Disease only 1 class/realm Nearsight= eld/cab/rm Disease=Cab/shaman/eld
9. Pet charm/Pet realese Demezz On this issue midgard is the most disadvanced realm, cause thes dont have any pet release demezz class like minstrel or menta. As suggestion the spiritmaster would be a good canditate for a custom adjustion for this unbalance. I would give same charm abilitys like mentalist on the summoning line. To make sm not to strong the charmed pet ofc would not be able to intercept. And the fact its in the summoning line wont make the sm too strong. And also remove all heal/disease/snarenuke/nuke pets from game when you dont want make charm classes too strong.
Season 1 is dead long live Season 2
1. RR5 If you compare all the rr5 abilitys between all classes, there are huge imbalances , which make some classes overpowered and other kinda a joke in comparison to those ability. My suggestion would be remove rr5.
2. CL Abilitys All these abilitys kinda kill the uniqueness of the classes,like for example usually only shaman/cabalist or eld can disease. Or that suddenly tanks can heal or cast which is totally silly. Only thing i agree on cl is the power and hp bonus, which definetly helps the game.
3.RR-Cap This is the worst decision made on a free server ever ! I mean the server is almost dead, and we still can use only RR8L1 points. I mean earning realm point is the base motivation of the game. U want kill enemys, raid keeps do quests, and be able learn new realm abilitys to compete in future better agains enemy players. And the more active and successfull you are the more better and advanced you are vs other, which motivates and casues a more active gaming. So rr cap only makes on the first 3 months sence, but still should not punish active/pro gamers. My suggestion would be first month rr4/ 2nd month rr5 / 3rd month rr6.. and on 4th month nomore cap.
4.TOA Bonuses I am totally fine with stats cap/powercap/powerbonus/hp cap. But everything else overkills the ability speed imo. Also these insane range/cast/melespeed/cast dmg/debuff bonuses are totally contraproductive for the game mechanic. Everything get way to fast and overpowered so u cant even react anymore. But i tested it for example with my champion, with 25% debuff bonus this gets way to op and there are many other examples like a 2300 cast can have with mytheriums+toa+aura item 16% bonus range which makes 2668 range. I mean its so obvious this is totally crazy
5.Templates Templates should be way more easy to build up and not farm for 12 months for an item with 140 utitity to get a crazy imba op temp, which many ppl wasted time doing that and not playing rvr. I dont remeber which server it was, but a creative crafter solutions like u can salvage from items toa bonuses/procs use this salvaged gems on imbueing items can make this way more fun and easy. I mean to make it little difficult you can implement special ingredients to be able salvage these which u earn by doing active rvr, which on the other side would boost rvr action even more.
6.Only one Realm This is one of the key reasons to create a strong comunity and loyalty each realm. MMO Game is all about identification with a realm, kinda create a rivalry to other realms which can create stronger loyalty to the realm you are playing.
------------------------------------------------------------------------------------------
The following ideas are not that essential but should maybe considered:
7. Amnesia and specific class unbalance Imo on each realm there should be only 1 class has amnesia = Main mezz classes like Bard/sorc/healer. Bard should loose insta amnesia and get also a cast one too but in exchange should get like on later patch 2x insta dd and also loose root. Menta should not have amnesia at all. Healer should loose root too.
8. Nearsight/Disease only 1 class/realm Nearsight= eld/cab/rm Disease=Cab/shaman/eld
9. Pet charm/Pet realese Demezz On this issue midgard is the most disadvanced realm, cause thes dont have any pet release demezz class like minstrel or menta. As suggestion the spiritmaster would be a good canditate for a custom adjustion for this unbalance. I would give same charm abilitys like mentalist on the summoning line. To make sm not to strong the charmed pet ofc would not be able to intercept. And the fact its in the summoning line wont make the sm too strong. And also remove all heal/disease/snarenuke/nuke pets from game when you dont want make charm classes too strong.
Season 1 is dead long live Season 2