Realm Loyalty, /RP off, and pop bonuses
Posted: Fri Apr 28, 2023 8:23 pm
First of all, great work on Eden. Most of the qol and other things were well thought out and executed well.
But I will list the things I disagree with and say why.
Realm loyalty rewards are insignificant. And I do think realm loyalty is very important to server longevity. When there isn't loyalty, it is negative and it infects the realm. Seeing the relics in trouble and people TOTALLY indifferent is discouraging. The way I would do it is to include 0-10% bonus RPs, AND a negative 0-10% penalty to the other 2 realms.
Disable /RP off, and disable solo kills/wings in BGs. You don't know how many times I've seen a solo or duo kill so many people in the BGs. And then I never see these victims again, like they quit the game. These people have hundreds or thousands of kills and its essentially griefing. I got my 9 year old daughter to play with me, and I decided to have her learn RvR in the BGs. Turns out that the BGs are less casual than NF, at least until more recently. Will these elitists leave the server if this change is made? Yes, but it is a good thing to remove the small number of people who will have it no other way than winning every fight.
Enable NF population RP bonuses (just like Phoenix did). I'm noticing that one realm will have more ppl and just always win, and it perpetuates and it just stays like that all day. This is tied in with Realm Loyalty because I wonder if ppl are just logging to the realm with more ppl and/or their favorite bg leader is leading. And the bonus should lag behind 30 mins (so that the bonus doesn't just dissapear when ppl decide to go into NF because of the bonus). Yes, this can work against Realm Loyalty since people can just log into the realm with the greatest bonus, but for the people who are against the odds going against a greater force, the pop bonus is a consolation.
But I will list the things I disagree with and say why.
Realm loyalty rewards are insignificant. And I do think realm loyalty is very important to server longevity. When there isn't loyalty, it is negative and it infects the realm. Seeing the relics in trouble and people TOTALLY indifferent is discouraging. The way I would do it is to include 0-10% bonus RPs, AND a negative 0-10% penalty to the other 2 realms.
Disable /RP off, and disable solo kills/wings in BGs. You don't know how many times I've seen a solo or duo kill so many people in the BGs. And then I never see these victims again, like they quit the game. These people have hundreds or thousands of kills and its essentially griefing. I got my 9 year old daughter to play with me, and I decided to have her learn RvR in the BGs. Turns out that the BGs are less casual than NF, at least until more recently. Will these elitists leave the server if this change is made? Yes, but it is a good thing to remove the small number of people who will have it no other way than winning every fight.
Enable NF population RP bonuses (just like Phoenix did). I'm noticing that one realm will have more ppl and just always win, and it perpetuates and it just stays like that all day. This is tied in with Realm Loyalty because I wonder if ppl are just logging to the realm with more ppl and/or their favorite bg leader is leading. And the bonus should lag behind 30 mins (so that the bonus doesn't just dissapear when ppl decide to go into NF because of the bonus). Yes, this can work against Realm Loyalty since people can just log into the realm with the greatest bonus, but for the people who are against the odds going against a greater force, the pop bonus is a consolation.