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Warden Spec
Posted: Sat Nov 26, 2022 11:19 pm
by Elfenblut
Heya everyone,
i'm planning for a Warden as Main, but didnt play one on that patchlvl before, so i have a question about spec especially at the experienced Wardens on that patchlvl

I'll play this char in RvR / 8vs8 / PvE (even solo) - i tried 3 specs with i50 to find out what playstyle fits me best:
A)
35 Regrowth / 45 Nurture / 13 Blades / 42 Shield / 3 Parry
positive: Insta-Rezz, Good Heals, Slam, sufficient Resists and yellow Selfhaste
negative: No good anytimer at lvl 18 Blades, not all Resists purple
The Missing lvl 18 anytimer is noticeable when soloing, for me its not as fluid as with 18 Blades
B)
35 Regrowth / 49 Nurture / 18 Blades / 35 Shield / 3 Parry
positive: Insta-Rezz, Good Heals, Slam, Purple Resists and Selfhaste, good Anytimer at lvl 18 Blades
negative: No Slam
The Missing Slam makes it noticeable harder to land the positional Styles and Peels. For me the most uncomfortable Spec to play atm.
C)
26 Regrowth / 49 Nurture / 18 Blades / 42 Shield / 5 Parry
positive: Stable Heals, Slam, Purple Resists and Selfhaste, good Anytimer at lvl 18 Blades
negative: No Insta-Rezz
Soloing this is by far the most comfortable Spec, but i don't know how much the missing Insta-Rezz and the lower Heals will hurt in RvR, esp. in 8vs8.
So if any experienced Wardens could help me by rating the pros and cons - and the reasons for that, i would really appreciate that
Cya in game - and Hail Hibernia!
Re: Warden Spec
Posted: Tue Nov 29, 2022 12:35 pm
by Unbe
My first question is : Do you need the anytimer, just to have a button/style, that you can spam ? If you says yes, please try out at a dummy, how high the difference is between using the lvl 18 style and using the taunt if you skill 10, 12 and 18 in Blades. If you do more than 100% more Damage than with the taunt (e.g Your taunt does 50 DMG, so your anytimer does 100 DMG or more Damage (Just hypothetical...), it can be a reason to skill more in weapon.....), you should skill more in weapon. If it is less than 100% more Damage with the anytimer (compared to the taunt..), just run 45 nurt, 35 regrowth, 42 shield, 10 blades (the lvl 12 style is absolutly nonsens to skill [after parry bleeding style.. : you need to parry before, you mostly miss the follow-up-style, if not, your target got a 12 dmg bleeding each tick, so every TANK just LAUGH about that style !! And who else gonna hit you(healer/caster ....), that you can land this stupid after parry-follow up style, to rupt your Target by bleeding ?!? ......] Think about using the Taunt, that you can skill more in parry...more helpful than anything else...
Re: Warden Spec
Posted: Sat Dec 03, 2022 11:09 pm
by imweasel
I'm trying the 35reg 45nurt 13blunt 42shield 3parry spec.
It seems to work extremely well. I took blunt instead of blades due to the 2 chain reaction on a block.
Re: Warden Spec
Posted: Mon Apr 07, 2025 1:14 pm
by mdk10k
44 Reg, 45 Nurt, 25 blunt, 23 shield, 8 parry
44regrowth gives you a strong combat-castable aoe HoT and strong heals
45 nurt gives haste, fast bubble chant, and endurance reduction so you can spam all endurance abiltiies
23 shield gives you 6 second stun, which with diminishing returns is good enough for a long fight with the 5second on-block reactive stun
25 blunt gives you -40% runspeed debuff, and 20 second combat speed debuffs, plus spammable taunt
rest parry.
its hugely durable. what you lose from 23 shields vs 42 shields is 2 seconds worth of stun, which only really matters in a 1v1 fight, and wht you gain is a much stronger cast anytime except mez'd aoe heal that you can cast while running and without breaking melee.
Re: Warden Spec
Posted: Thu Apr 10, 2025 7:42 am
by girthquake87
mdk10k wrote: Mon Apr 07, 2025 1:14 pm
44 Reg, 45 Nurt, 25 blunt, 23 shield, 8 parry
44regrowth gives you a strong combat-castable aoe HoT and strong heals
45 nurt gives haste, fast bubble chant, and endurance reduction so you can spam all endurance abiltiies
23 shield gives you 6 second stun, which with diminishing returns is good enough for a long fight with the 5second on-block reactive stun
25 blunt gives you -40% runspeed debuff, and 20 second combat speed debuffs, plus spammable taunt
rest parry.
its hugely durable. what you lose from 23 shields vs 42 shields is 2 seconds worth of stun, which only really matters in a 1v1 fight, and wht you gain is a much stronger cast anytime except mez'd aoe heal that you can cast while running and without breaking melee.
I was wondering if you had a template available for what gear you run using these specs
Re: Warden Spec
Posted: Sun Apr 27, 2025 12:43 pm
by mdk10k
I know about templates, but I haven't made one using a shareable format.
The Armor that is rewarded from the Dragons questline in Tailifu (Dragonsworn Regrown Osnadurtha full set)
Champ 5 hammer (Dochar Warden Hammer)
Woodsman's Cloak
Gem of Supreme Recollection
Charred Pentagraph neck,
Belt of Consumed Souls,
Shadow Ring.
Ring of the Claimed,
Bracelet of Springtime folly,
Gatekeeper Bracer of Bedlam,
Brusiv's Guard
Venom-doused hammer
Matterbender Duskwood shortbow
For the current season I still need to get a better mythrian i just use the ones from POC quest reward until I get something better
Re: Warden Spec
Posted: Mon May 12, 2025 10:58 am
by anthraks
mdk10k wrote: Mon Apr 07, 2025 1:14 pm
44 Reg, 45 Nurt, 25 blunt, 23 shield, 8 parry
23 shield gives you 6 second stun, which with diminishing returns is good enough for a long fight with the 5second on-block reactive stun
FALSE 23 shield on block should be so cool but it s ON BACK, it s not the same thing and make a big diff, slam anytime or on back.....when u farm, u are rarely on the back

Re: Warden Spec
Posted: Sat Jan 31, 2026 10:57 pm
by imweasel
Unless there has been a damage buff to wardens, spec'ing weapon at all is a waste of points.
44 Regrow - HoT
49 Nurt - Last energy resist buff
23 Shield - For peeling
17 Parry - Better than weapon
6 Blades - Taunt
Buy champ styles tenacity and onslaught. They both have same to hit bonus as amethyst slash.