Rog salvage values
Posted: Sat Nov 12, 2022 6:26 pm
currently the salvage values for the Eden unique rogs could use some work. As it is small items gloves boots small shield etc. salvage for 1 mat regardless of type medium items like sleeves helms shields etc. 2 mats and large items chest legs etc 3 mats.
This has been brought up in the salvage bug report and someone even went and got the actual values from live.
Unique Item Generator
In the expansion areas and certain dungeons the Unique Item generator is used. Areas that use these see more treasure drops on average than old areas of the game. We had not altered the salvage on the objects to compensate for that fact. The base objects for the Random Item Generator now have a consistent salvage value and are now broken down by size.
Small items - small weapons, small shields, boots and gauntlets.
Medium items - medium sized weapons, medium shields sleeves and helms.
Large items - large weapons, large shields, leggings and chestpieces.
Metal / Strips / Ore Wood / Leather Cloth
S 5 12 18
M 10 24 36
L 15 36 54
Still nothing has been done to address this. Currently, as is salvaging anything other than metal or large wood items results in a significant loss in sellback value.
It would be a reasonable QoL fix to at least up the salvage value of cloth leather and med/small wood items so the sell back on salvage / trinketed items would at least match the intact item sellback value. This would allow you to Compres drops in the field without loosing gold.
This has been brought up in the salvage bug report and someone even went and got the actual values from live.
Unique Item Generator
In the expansion areas and certain dungeons the Unique Item generator is used. Areas that use these see more treasure drops on average than old areas of the game. We had not altered the salvage on the objects to compensate for that fact. The base objects for the Random Item Generator now have a consistent salvage value and are now broken down by size.
Small items - small weapons, small shields, boots and gauntlets.
Medium items - medium sized weapons, medium shields sleeves and helms.
Large items - large weapons, large shields, leggings and chestpieces.
Metal / Strips / Ore Wood / Leather Cloth
S 5 12 18
M 10 24 36
L 15 36 54
Still nothing has been done to address this. Currently, as is salvaging anything other than metal or large wood items results in a significant loss in sellback value.
It would be a reasonable QoL fix to at least up the salvage value of cloth leather and med/small wood items so the sell back on salvage / trinketed items would at least match the intact item sellback value. This would allow you to Compres drops in the field without loosing gold.