Charm pulse changes
Posted: Sat Jan 21, 2023 4:08 am
Minstrels can't even reliably hold a blue con pet.... with +15% duration... This is not ok.
Not sure I share your starting position for this argument. It seems to be; If Minstrel can hold a blue or yellow pet reliably it will be overpowered. How so? I think most would agree that a high degree of RNG in your class will make it much less enjoyable to play.[UHHH] Jubbin wrote: ↑Sat Feb 04, 2023 1:32 am Well consider this first, if we were to fix your charm rates, then we need to balance what all you're capable of doing with said pet in battle.. Personally, I don't think charmed pets should break the mez of their charmer after releasing it... Make that pet just passive and walk away to it's original spawn point.. There needs to be mitigation, not just the good stuff..
because if you can have those pets reliably, there needs to be a drawback or mitigation. it's already broken that they can just release their pet, and it acts as a purge for the mini.. My position is this: I say let the charm chance be back to normal, but remove the utility of breaking their own mez by releasing it/re charming it. that's corny af... So Im basically saying, you can't have best of both worldsDraugs wrote: ↑Wed Feb 15, 2023 11:42 pmNot sure I share your starting position for this argument. It seems to be; If Minstrel can hold a blue or yellow pet reliably it will be overpowered. How so? I think most would agree that a high degree of RNG in your class will make it much less enjoyable to play.[UHHH] Jubbin wrote: ↑Sat Feb 04, 2023 1:32 am Well consider this first, if we were to fix your charm rates, then we need to balance what all you're capable of doing with said pet in battle.. Personally, I don't think charmed pets should break the mez of their charmer after releasing it... Make that pet just passive and walk away to it's original spawn point.. There needs to be mitigation, not just the good stuff..