Opinion of Eden
Posted: Mon Dec 19, 2022 3:01 am
Before I start what will sound like a rant... I wanted to give the devs some props. The amount of content and custom things you've added to this 25 year old game is simply impressive. Thank you for the work you have done and are doing, and giving daoc players a place to play.
With that said... my first thought is... where are the players that wanted this much content to grind through? I have no problem with the game being rich with content, quests, and a downright grind... but I do a problem with it when Its forced and i need to complete an endless amount of quests, conflicts, and raids to hopefully have a templated character to RvR with.
I'm not asking for easy mode, hit 50 and template within 24 hours played, but having to grind for 2-3 weeks (probably more) to have a somewhat decent template to rvr with is insane. I recently seen a conversation within a pve/zerg guild where everyone was complaining about the grind, multiple currency types, and forced quests/contents. Like I just mentioned, that's coming from a pve/zerg guild who prefer a grind and quests...
Why are there so many different types of currencies? Why were dungeons and bosses made to require full raids of multiple groups? Was this done to orient the server more towards pve? Or slow down progress of people getting out to rvr? Also, if completing all these quests and conflicts is the way to a completed character, why put such long respawn timers on needed bosses, etc?
I've been playing DAoC since beta, and have played on uth 1 & 2, argain, Phoenix, celetius, and others. I actually liked what you guys did on celetius, but I understood it was kind of a testing ground for you, and I don't blame you for trying to add so much to the game, but im afraid you may push off a large number of your player base with this grind. There's definitely still some hard-core "poop socking" players left out there, but I'd say the majority of daoc players are "casuals" as most are older now, and have families, and jobs, etc, and can't commit to 10 hour play days to get templated and out in rvr.
Just my two cents, take it or leave it.
With that said... my first thought is... where are the players that wanted this much content to grind through? I have no problem with the game being rich with content, quests, and a downright grind... but I do a problem with it when Its forced and i need to complete an endless amount of quests, conflicts, and raids to hopefully have a templated character to RvR with.
I'm not asking for easy mode, hit 50 and template within 24 hours played, but having to grind for 2-3 weeks (probably more) to have a somewhat decent template to rvr with is insane. I recently seen a conversation within a pve/zerg guild where everyone was complaining about the grind, multiple currency types, and forced quests/contents. Like I just mentioned, that's coming from a pve/zerg guild who prefer a grind and quests...
Why are there so many different types of currencies? Why were dungeons and bosses made to require full raids of multiple groups? Was this done to orient the server more towards pve? Or slow down progress of people getting out to rvr? Also, if completing all these quests and conflicts is the way to a completed character, why put such long respawn timers on needed bosses, etc?
I've been playing DAoC since beta, and have played on uth 1 & 2, argain, Phoenix, celetius, and others. I actually liked what you guys did on celetius, but I understood it was kind of a testing ground for you, and I don't blame you for trying to add so much to the game, but im afraid you may push off a large number of your player base with this grind. There's definitely still some hard-core "poop socking" players left out there, but I'd say the majority of daoc players are "casuals" as most are older now, and have families, and jobs, etc, and can't commit to 10 hour play days to get templated and out in rvr.
Just my two cents, take it or leave it.