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Wall Health Triggering Keep Flame

Posted: Sat Nov 12, 2022 12:55 am
by Tifex
This is a followup to this issue:viewtopic.php?t=1225
Current Issue: Keeps appearing under flame on the warmap from wall damage do not follow the same rules as doors.
Eden patch reference:https://discord.com/channels/8684286631 ... 5949968384

Currently it is possible to damage a wall, and not set a keep on fire doing so: https://gyazo.com/eaf3e9f1015f558f382db4d00cce70ff
https://gyazo.com/5ba5b2d0992861f4d9ea2b06c99914b1

However if you damage or cast on a guard, the keep seems to set on fire:
https://gyazo.com/9a680ced0924aac72b331e7f8b7b0c37

This seems to indicate that the walls are being treated similiar to the doors, in that if a guard is damaged while the doors are damaged the keep goes on fire on the warmap.

The issue is that unlike doors, it is possible to damage the walls without damaging any guards, meaning it is still possible to knock a hole in a wall without an indicator.

Re: Wall Health Triggering Keep Flame

Posted: Sat Nov 12, 2022 2:23 am
by Shandril
Thank you for the in depth bug report! We will investigate.

Re: Wall Health Triggering Keep Flame

Posted: Sun Nov 13, 2022 9:48 am
by Karen
The problem was that damaging keep walls did not set keep "in combat", only "under siege" (these are 2 different things). This has been fixed and will be effective after next reboot. Thank you for your report.