Hello, I think that savage spells from savagery spec line are bugged atm.
That is, those spells are supposed to cost health points, but :
- endurance heals (kelgor's gift and kelgor's reward) don't cost any HP
- for self-buffs (haste, dps, evade, parry, slash/crush/trust resists), one can indefinitely postpone the HP cost by refreshing the self-buffs before they end.
For example :
- I use Zeal of Kelgor (haste self-buff). This buff is supposed to cost 5% health when the buff ends, say, after 30 sec.
- After 10s, Zeal of Kelgor is still up, for 20s. At that moment, I refresh Zeal of Kelgor. Then that buff is up for 30 new seconds, and it didn't cost me any health, which I think is a bug.
If it is not a bug then it is a nice buff, ty.
Savage self-buffs
Re: Savage self-buffs
This has been resolved by S2 Patch #90, thank you for your report.