Base absorb "nerf" is a bit too high in value

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Base absorb "nerf" is a bit too high in value

Hey, all in title.
Lessez zombie servant 15% absorb nerf is way too high in value. (or maybe not working properly)

Screenshot is on a full buffed lesser zombie. + 155 buffs (103 constit) Red absorb buff up, full cap full resists. (26 to 29 melee resist, 28 crush)
Skald hitting for 503 no crit. Warrior hitting from 602 to 636 no crit. Those damages seems way too high with all buffs and active buffs up. And way too high compared to before. (i could not find SS about that, but approx 300-350 on skald and 400-450 on warrior)

If necro's pets are considered being casters now, at least give their pets the same casting speed as other casters. (dext transfering to pets for ex) But at least make a choice instead or breaking both his melee/casting abilities at the same time.

Thanks for looking into it.
necro abs nerf.PNG
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Karen
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Re: Base absorb "nerf" is a bit too high in value

Reference?
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For Science
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Re: Base absorb "nerf" is a bit too high in value

Image

Run some test with Cab Base DD
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Karen
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Re: Base absorb "nerf" is a bit too high in value

For Science wrote: Wed Apr 05, 2023 2:32 pm Image
Run some test with Cab Base DD
This is spell damage, opening post talks about melee damage, they are completely independet.
'Reference' in this context means 'what proof do you have that you are right'. Live test, patch note, old forum posts/vids, etc.
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Re: Base absorb "nerf" is a bit too high in value

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