Hello,
I logged into the S3 beta at beta start figure out mentalist charm resist rates. This post documents my results and methods
Method
Using a level 50 RR8 mentalist, I went to the Bog with a light spec of 20 and charmed different level mobs. I documented the resist rate, increased my light spec by 1 using the /train command, documented the resist rate, etc. I continued the process to a light spec of 50, or 68 composite with +11 from items and +7 from RR. At high resist rates it is relatively quick, but at lower resist rates you have to wait awhile until a resist would occur.
I meant to share earlier in the beta, but time got away from me. But I repeated this up to level 55 or 56 mobs, then spot checked the rates on some high / lower level mobs to ensure the trends held.
Please note, I did not check these results in the frontier, and I did not do anything with a lower level character. I doubt the frontier matters, but the formula I derived will work only for level 50 characters. How character level feeds into this I did not check
Formula
Excel formula below
IF(LightSpec<MobLvl-(60-MobLvl)*2,
100,
IF(LightSpec<MobLvl-(60-MobLvl)*2+18,
98-(LightSpec-(MobLvl-(60-MobLvl)*2))*4,
IF(LightSpec<MobLvl-(60-MobLvl)*2+32,
28-TRUNC((LightSpec-(MobLvl-(60-MobLvl)*2)-18)*4/3),
10)))
Basically, if your spec is less than MobLvl-(60-MobLvl)*2, the resist rate will be 100%. If your spec is above that but less than MobLvl-(60-MobLvl)*2+18, the resist rate will start at 98 then increment down by 4 until your spec is above MobLvl-(60-MobLvl)*2+32, at which point the resist rate will drop a bit jaggedly, going in repeating steps of 1,1,2... 1,1,2 (that's what the trunc is doing, it increments by 1.3333 but in whole units only. There is then a floor at 10% resist rate.
Discussion
Your dreams of charming anything over level 58 are crushed. You'd want at least a 30% resist rate before trying to do anything reliable with a charmed mob - light spec 71 mob level 58 is where you hit that (50 light, 11 equip, RR10).
I didn't spot check any lower light specs or lower level mobs, but I have no reason to believe the trend doesn't hold. Let me know if you find something wrong.
I also checked some RAs, like MoF, which did not impact resist rates. Also can confirm the type of pulsing charm you use doesn't matter (other than being able to charm the mob type). These thing are known, but I wanted to confirm. I tried to check duration, but my results were inconclusive. You basically have to have x number of resists in a row before the mob breaks, and duration (if it works) should let you get in another charm attempt, but reviewing the chat logs was a bit of a mess and I ran out of time so I stopped. I am told this also doesn't work, but did not confirm.
I popped at table with my results in this google sheets. There is also cells with the formula in it. Feel free to save your own copy and play around.
https://docs.google.com/spreadsheets/d/ ... sp=sharing
Enjoy!


