Search found 5 matches

by exveer
Sun Jan 21, 2024 5:35 pm
Forum: Bug Report
Topic: Caster pets (for BD at least) charge new target following the death of previous target
Replies: 0
Views: 367

Caster pets (for BD at least) charge new target following the death of previous target

Preconditions of at least my testing: - bonedancer, 46 darkness, magus pet and three nuking sub pets, targeting dragonsworn in malm, buffed with max d/q and CL dex 1.) Have caster pets attack target 2.) Kill target (yourself, not from a pet nuke), make sure pets are never interrupted 3.) Immediately...
by exveer
Sun Jan 21, 2024 5:29 pm
Forum: Bug Report
Topic: Aura only gives range and spell penetration doesn't effect damage
Replies: 3
Views: 407

Re: Aura only gives range and spell penetration doesn't effect damage

I don't believe buffs show up on bonuses (your spell range didn't increase there either, but it verifiably increases range behind 10). That said I'm not sure resist pierce exceeds 10, even with a buff. You'd have to test it against a live rvr target to figure it out, but I tried doing that last seas...
by exveer
Tue Mar 14, 2023 6:41 am
Forum: Bug Report
Topic: "Unable to summon turrets where you cannot reach" in open field
Replies: 5
Views: 366

Re: "Unable to summon turrets where you cannot reach" in open field

Also unable to be placed on ramparts, see new ss. Could cast on ground inside of the keep, but nowhere that was part of the keep itself (ramparts, center keep, etc)
by exveer
Fri Mar 03, 2023 7:37 am
Forum: Bug Report
Topic: "Unable to summon turrets where you cannot reach" in open field
Replies: 5
Views: 366

"Unable to summon turrets where you cannot reach" in open field

Sorry for not including the loc and it looks like I even managed to crop my zone map, but the titled error came up with the zerg (see the zerg leader icon near Glenlock). Happened for about a minute, after which it seemed to have resolved itself and I could cast shrooms as expected. Another animist ...
by exveer
Sat Feb 11, 2023 1:22 am
Forum: Bug Report
Topic: Animist Anger Spirit cast animation
Replies: 1
Views: 161

Animist bomber animation incorrect

Hi all,

Animist Arboreal Direct Damage (Bomber) line animation is the same as Lifetap on this server (pound-the-ground); it should be the arm-to-the-sky animation

https://youtu.be/fvzFkD7OhHw?t=840

Thanks! <3