Remedy

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pzeub
Wanderer
Wanderer
Posts: 1
Joined: Mon Nov 28, 2022 4:25 pm

Remedy

Hi all,

I've been playins sins on many different server in the past 20 years and learned a lot. I'm pretty happy as well of the actual state of the game and what Eden dev have been working on.

Nevertheless, there's an ability in game that doesn't make any sense: Remedy.

Any sin fight has became "remedy" dependant eventhough we have tons of poisons to apply during a fight. That might seem stupid but making sure all are applied, not resisted; in a timely manner; setting up a sequence... Is somehow one of "the differenciating skill" on sins. But with remedy, we loose all that magic if one of the two sin do not have it up. Of course we can still make a difference by applying weapon or style debuff but the impact isn't the same at all.

I don't see any reason why sin fight would be without poisons , do you?



I would love you guys to consider removing this ability that doesn't bring anything to the game but unecessary simplification of it.
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