Berserker Main hand damage variance bug

Find any bug ? Report it !
User avatar
Karen
Developer
Developer
Posts: 1815
Joined: Thu May 19, 2022 9:14 pm

Re: Berserker Main hand damage variance bug

Slap wrote: Mon Dec 05, 2022 12:21 am Now we'd have to make 50s on launch to continue testing when this class breaking bug may not be reversed. Every zerk/sb I know is experiencing this idk how you can't see it. Please tell me where my math is wrong and I can try to help you understand I'm only deducting 105-131 of his health, and he's hitting me for 162-198 as a luri using str based weapons.
There is 50 hours between this thread opening and server closure. Don't tell me you didn't have time.
Slap wrote: Mon Dec 05, 2022 12:21 am Please tell me where my math is wrong
viewtopic.php?p=3384#p3384
User avatar
Slap
Wanderer
Wanderer
Posts: 7
Joined: Sat Aug 20, 2022 2:58 pm

Re: Berserker Main hand damage variance bug

Not trying to be rude. I did edit that post before you replied so im not sure if the site didnt update or what. Anyways, I misread the Event Details and thought it was ending yesterday morning for me and had just gone to bed.
Karen wrote: Sun Dec 04, 2022 11:33 pm This is not reproducible on our end. You need to supply logs from attacker end where this can be seen.
As stated before the only time the dmg nerf shows up is vs an enemy realm. PvE, duels, and testing on dummies will not show the 50% dmg nerf if that'll help on your side of things.
Karen wrote: Sun Dec 04, 2022 2:33 pm He is not hitting you for double? (looking at unmitigated MH damage)
Doublefrost: 10+95+109 = 214
Comeback: 12+54+9+40+55+84 = 254
Comeback: 13+59+7+35+59+91 = 264

He has 4 mainhand swings on you
179+73 = 252
162+66 = 228
196+40 = 236
170+34 = 204
Your math has both ablatives from both hands and the minus (-109) dmg. When my rm bolts for 638 (-327) that doesn't mean 965 dmg is dealt. So if you reread my math you'll see that im only referring to actual dmg dealt that is taken from the health pool.
Slap wrote: Sun Dec 04, 2022 4:40 pm Also, it seems like ablatives are spamming both left and right weapon damage deductions before it shows what your mainhand swings for in order of: shadow shroud mainhand deduction, ablative mh deduction. Then OH shadow shroud then OH ablative. *Then* it shows mainhand dmg. So the spam is just out of order. Also the minus after dmg dealt "you hit for 95 (-109)," the subtracted 109 isn't taken from their health pool.
Slap wrote: Sun Dec 04, 2022 4:40 pm You are adding both weapon ablative deductions to one hand. I'm only taking into account the damage dealt as the bug could be in the mitigated damage or in the damage modifiers that are 4-800 less. It's reproducible when attacking an enemy in RvR, as previously said it does not work in PvE, on dummies, or in duels.
the -109 in doublefrost is not part of the dmg dealt
the 9+40+84 isnt part of the dmg dealt for the first comeback
and the 7+35+91 isnt part of the dmg dealt for the second comeback

so having said that
doublefrost : 10+95 = 105
comeback = 12+54+55 = 121
comeback = 13+59+59 = 131
Slap wrote: Sun Dec 04, 2022 4:40 pm So 105, 121, and 131 were my mainhand swings and his mainhand is anywhere from 162-196 deducted from health pool. Norse also has 30 more strength and is using at least .2 speed slower weapons (as 4.2 is the slowest blade for Hib and 4.4 for the slowest 1h axe for Mid). So id still say around/up to half when not counting racials or weapons. A few days ago I was hitting the same NS for around 180-220 without ablatives. So now when he is hitting for *up to* his 196, divided by my lowest 105 = 53.5% of his dmg in this specific situation when taking variance into account. As stated before I didn't see the shadow shroud so my mh is not hitting for a whole 50% less, but still an extremely noticable change compared to a few days ago.
User avatar
Slap
Wanderer
Wanderer
Posts: 7
Joined: Sat Aug 20, 2022 2:58 pm

Re: Berserker Main hand damage variance bug

Also a possibility...
Since LA formula is 65% of dmg dealt from mainhand since their offhand swings 100% of the time, where as inf and NS have 100% dmg but a 65% chance to swing offhand, and how their formulas are different, etc. It seems that the bonus to dual wield dmg you get from speccing into LA isn't being applied. It would explain me doing 50-65% dmg as before, depending on variance and the damage i was referring to a few days ago before the bug. It could be because im used to the 47+15 spec to LA and the bonus to melee dmg for LA users is possibly not being counted anymore.
User avatar
Karen
Developer
Developer
Posts: 1815
Joined: Thu May 19, 2022 9:14 pm

Re: Berserker Main hand damage variance bug

Lot's of words and no logs :roll:
You can read about LA mechanics here: http://sites.slobodov.com/vilna/daoc/newla
I'm closing this since you are unable to stay on topic.
Locked