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 Post subject: Hunters issues
PostPosted: Mon Jan 05, 2015 7:06 pm 
Esquire
Joined: Sat Jan 11, 2014 1:52 am
Posts: 19
Hi,

-Damages of Point Blank and Standar Shot are little bit low (around 100 under the normal damages)

-The pet can be easily outruned. In Lives, you cant outrun a hunter pet, it run faster than someone sprinting.

-Acid Shot dot + Poison shot dot are supposed to be ‘’cumulable’’. Its not the same type of damages. But here, its not possible.

-After tests, a shadowblade/NS/Infil with mos5, 35+5 in stealth run faster than a hunter with mos 7, 35+5 in stealth and the SB/NS/Infil see the hunter… before…

-The pet do not proc enough the disease and never proc garrot, pincer etc. Also, the command frenzy do not works on lvl 40/50 pets.

-Astral bow nearly never procs, and the few times it procs, the value of the DD proc is too low, and the difference of damages before and after the AF debuff is ridicul (like 25 damages)


Good luck to fix it

Thanks


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 Post subject: Re: Hunters issues
PostPosted: Tue Jan 06, 2015 3:03 am 
Knight
Joined: Sat Apr 07, 2012 11:19 am
Posts: 77
yup bow dmg are totally gimped on eden :<

also there is big issue why i won't play stealther yet, people can see you from far away for a rlly short amount of time but still, it's pretty dumb and it gives your position out (leading to the death obviously when they know where you are about, stealth lore / gtae and cu)


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 Post subject: Re: Hunters issues
PostPosted: Thu Jan 08, 2015 7:36 pm 
Esquire
Joined: Sat Jan 11, 2014 1:52 am
Posts: 19
Oh ! And quantity of dexterity does not affect at all bow damages !


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 Post subject: Re: Hunters issues
PostPosted: Thu Jan 08, 2015 10:16 pm 
Administrator
Joined: Sat Apr 07, 2012 11:09 am
Posts: 279
Yeah it's bugged like many other things, since we ported the 1.114 there is many challenge with this version and there is things who remains to be implemented.

I have already tested the poison arrows on Live, and it do not stack, so i doubt they changed it in 1 year.
You can outrun a hunter pet if you sprint, if not it can catch you, so except if you are disease or something like that you can outrun the pet, once again tested 1 year ago.

Anyway, just as a reminder, we care about every bug report, but we can't just fix everything in a day, there is work for months so...

Report and wait, that is the only thing i can say, if you can't handle try something new!
Or give us a wage so we can work on Eden 24h/24 =))))


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 Post subject: Re: Hunters issues
PostPosted: Tue Feb 17, 2015 3:57 pm 
Esquire
Joined: Sat Jan 11, 2014 1:52 am
Posts: 19
Up for that issues:

-The pet do never proc garrot, pincer etc. Also, the command frenzy do not works on lvl 40/50 pets.

-Astral bow nearly never procs, and the few times it procs, the value of the DD proc is too low, and the difference of damages before and after the AF debuff is ridicul (like 25 damages)
(for astral bow and spear)


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 Post subject: Re: Hunters issues
PostPosted: Tue Feb 17, 2015 8:16 pm 
Knight
Joined: Tue Apr 10, 2012 1:30 pm
Posts: 97
Pet does not proc. Confirmed.

Considering that the disease/garrote proc is what Mythic intended for the Hunter to survive a kite encounter, having a pet that doesn't do this is pretty ruinous for the class. Even 50 bow doesn't do enough damage to kill solo most anything, so the pet is needed for virtually any scenario.


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 Post subject: Re: Hunters issues
PostPosted: Sun Mar 29, 2015 11:20 pm 
Knight
Joined: Tue Apr 10, 2012 1:30 pm
Posts: 97
Frenzy does not work at all. /macro Friendsy /say frenzy on pend and pet goes fcking nuts. Here it doesnt do anything.

Pincer never works.

Proc rate in general not live like.

Hunter's Beastcraft spell line at level 45 is missing (thats only been in game for eight years tho...)

Per tests on pend, pet should do this

Pet Level: 32 40 50

Garrote: 2.7% 4.4% 10.5%
Pincer: 7% 10.4% 15.6%
Achilles' Heel: 0.5% 0.7% 2.4%
Disease: 4.9% 5.2% 5.7%

Lets cut the bullshit


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 Post subject: Re: Hunters issues
PostPosted: Mon Mar 30, 2015 5:48 am 
Knight
Joined: Sun Sep 28, 2014 10:04 am
Posts: 59
Carde wrote:
Frenzy does not work at all. /macro Friendsy /say frenzy on pend and pet goes fcking nuts. Here it doesnt do anything.

Pincer never works.

Proc rate in general not live like.

Hunter's Beastcraft spell line at level 45 is missing (thats only been in game for eight years tho...)

Per tests on pend, pet should do this

Pet Level: 32 40 50

Garrote: 2.7% 4.4% 10.5%
Pincer: 7% 10.4% 15.6%
Achilles' Heel: 0.5% 0.7% 2.4%
Disease: 4.9% 5.2% 5.7%

Lets cut the bullshit


10,5 + 15,6 + 2,4 + 5,7 = 34,2 %. Whats the problèmes?


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 Post subject: Re: Hunters issues
PostPosted: Fri Apr 03, 2015 4:25 am 
Knight
Joined: Tue Apr 10, 2012 1:30 pm
Posts: 97
I neglected to add that the live pet at level 50 beastcraft does 1.5-2.5 x the level 40 pets damage. It bites much harder on live, in other words.

On Eden (surprise!), it does equal damage to the level 40 pet.

Since Heagen Muzzled me tonight for furthering the issue, i am...skeptical this will be resolved or looked into at all, but am reporting it in due diligence and good faith.

Maybe Adam reads this forum...


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