Specialty Bonedancer commander bugs and missing implementation

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brun
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Specialty Bonedancer commander bugs and missing implementation

Hello, there seems to be some bugging/not implemented features on the specialty Bonedancer commanders (Dread lich and Dread Guardian). I'll mark my notes below after '->'. The original patch notes are written in italic text.

In the patchnotes of 1.87 it is mentioned that:
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Dread Lich
- This commander can cast while in melee until successfully interrupted a few times.
- Has an archmagery buff which it will cast on spawn and via keyword command.
- Has access to a disease spell.
- Has access to a debuff/nuke spell.
- Has access to an unbreakable snare spell.
- Has access to a direct damage spell.
- Has increased resistances to magic attacks but decreased resistances to physical attacks.

- Through keyword commands, the Bonedancer can control which type of spells the Dread Lich casts. By default the lich will cast the disease and debuff/nuke spell. Keyword control grants access to debilitating, snare and damage spell options. The Dread Lich can only cast one set of these spells at a time.

--------
->There seems to be no keyword commands available as specified here.
->I believe the pet only does the debuff/nuke and DD now. The disease and unbreakable snare are thus not available.

Also from the same 1.87 patchnotes:
--------
Dread Guardian

- This commander can cast while in melee until successfully interrupted a few times.
- Has an armor factor shield it will cast on spawn and via keyword command.
- Has an absorption shield that it will cast via keyword command.
- Has a defensive proc that will cast an Ablative Shield.
- Has a Health Regeneration spell that will stack with the Fossil Healers.
- Has a Power Regeneration spell.
- Has increased resistances to magic attacks but decreased resistances to physical attacks.

--------
-> I do not see that there is no such Health Regeneration spell available currently.
->Nor no absorption shield castable via any keyword command.
->Neither there is no keyword command for casting a AF.
->Casting of the Power Regen spell now takes anything between 49seconds and 60seconds+ to cast total. The DG just is stuck on its position for the 40seconds before it actually starts casting the spell in a couple of seconds.
->PS. shouldn't this commander also heal? Now it at least doesn't even if the health drops below 50%

Also, patchnotes of 1.89 speficy that:
--------
- The Bonedancer Suppression spec commander (level 40 spell) now has the keyword [suppress] in their dialog. This keyword will allow the caster to set them to cast a spirit debuff/dd instead of a lifetap. They keyword [drain] can be used to switch this back to the lifetap.
--------
-> I do not see any such keyword commands.
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brun
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Re: Specialty Bonedancer commander bugs and missing implementation

Are there any questions regarding this bugreport? I'm worried I expressed the bugs/missing features incomprehensively.
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Karen
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Re: Specialty Bonedancer commander bugs and missing implementation

There is nothing wrong with it. But we are not going to implement the keywords, are pets are smart enough to rebuff themselves when needed :)
Missing spells/abilities will be dealt with.
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brun
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Re: Specialty Bonedancer commander bugs and missing implementation

Thank you for your answer. Surely you are correct, the pets are smart enough to rebuff themselves and there is no need for separate keyword commands for these abilities. Glad to hear that missing spells/abilities will be dealt with.

There were however a number of other keywords missing I would at least bring to your attention. These might come across you while implementing the missing spell/abilities later on. These keywords weren't linked to rebuffing you previously mentioned.
For Dread Lich (patch 1.87):
- Through keyword commands, the Bonedancer can control which type of spells the Dread Lich casts. By default the lich will cast the disease and debuff/nuke spell. Keyword control grants access to debilitating, snare and damage spell options. The Dread Lich can only cast one set of these spells at a time.

For Dread Guardian (patch 1.89):
- The Bonedancer Suppression spec commander (level 40 spell) now has the keyword [suppress] in their dialog. This keyword will allow the caster to set them to cast a spirit debuff/dd instead of a lifetap. They keyword [drain] can be used to switch this back to the lifetap.
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Will.
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Re: Specialty Bonedancer commander bugs and missing implementation

Is there still plans to implement the missing spells for the dread lich? He still only casts dd and dd+debuff. The disease and snare are missing.
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Will.
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Bonedancer dread lich missing spells

The Darkness spec commander pet for BD's is missing half of his spells. All he casts is debuff/nuke and DD. He is not casting the unbreakable snare or disease spell.

From the 1.87 patch notes: Dread Lich
- This commander can cast while in melee until successfully interrupted a few times.
- Has an archmagery buff which it will cast on spawn and via keyword command.
- Has access to a disease spell.
- Has access to a debuff/nuke spell.
- Has access to an unbreakable snare spell.
- Has access to a direct damage spell.

Also this was in the notes for Dread Lich
"This commander can cast while in melee until successfully interrupted a few times."
But he currently will stop casting if he gets in melee range.
To reproduce this just summon the level 40 darkness spec pet. Get him close enough to melee.

Link is here https://camelotherald.fandom.com/wiki/P ... rsion_1.87
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Jion
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Re: Specialty Bonedancer commander bugs and missing implementation

Is there any timeline when this get fixed? The lich still miss 80% of his potential.

-Also this was in the notes for Dread Lich
"This commander can cast while in melee until successfully interrupted a few times."
But he currently will stop casting if he gets in melee range.

Hope you guys can fix this soon.

Thank you.
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Karen
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Re: Specialty Bonedancer commander bugs and missing implementation

Jion wrote: Mon Jan 09, 2023 3:54 pm "This commander can cast while in melee until successfully interrupted a few times."
But he currently will stop casting if he gets in melee range.
Our pets are more responsive in the sense of both being interrupted and to start casting after an interrupt. This will not be changed.
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Jion
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Re: Specialty Bonedancer commander bugs and missing implementation

Karen wrote: Mon Jan 09, 2023 5:36 pm
Jion wrote: Mon Jan 09, 2023 3:54 pm "This commander can cast while in melee until successfully interrupted a few times."
But he currently will stop casting if he gets in melee range.
Our pets are more responsive in the sense of both being interrupted and to start casting after an interrupt. This will not be changed.
Ok. But do you know when you implement the missing spells?
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Jion
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Re: Specialty Bonedancer commander bugs and missing implementation

Just to make sure, that the lich still missing some important spells.

Is there any timeline for this?
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