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 Post subject: Patch #38
PostPosted: Sat Feb 07, 2015 7:10 am 
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Joined: Fri Apr 06, 2012 12:02 pm
Posts: 242
  • Updated: Interrupt System : When a spell effect is displayed on a player (direct damage, disease, buffs...), these effects will no longer disappear if the player try to cast (it will now show a proper interrupt animation)

  • Fixed: Amnesia will now interrupt a player IF the spell is resisted.

  • Updated: Spells effects are now displayed even if your target has already the same effect or is immune (previously when your target was mezzed for example, if you spammed your mez on this target a resist animation was shown instead of the same effect). We are now using the resist animation only for spell resist and not to show if the target is immune or already has the effect (live like)

  • Fixed: Speedwarp should now work as intended when 2 groups of the same realm fight in the Event area .

  • Fixed: Item Reset Timer : The Event Reset will now correctly reset the timer of your items.

  • Fixed: The Recall Stone has now a combat timer of 30 seconds.


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