Mentalist [nearsight] issues
Posted: Thu Dec 01, 2022 8:26 pm
- Spell / Style / Skill / Item Name : (from Charplan)
Cloud of Distortion
Level 18
Cast Time 2s
Damage Type Energy
Duration 2:00 min
Power 9
Range 2000
Target Enemy
Type Nearsight
Value 25%
Bolster Energy
Damage Type Energy
Duration 1:00 min
Target Enemy
Type Energy Resist Debuff
Value 10
- Steps to reproduce the bug : tested in RvR
- Screenshot :
- Combat log if applicable : N/A
- A video link : N/A
- The coordinate of the bug (by using /loc) : N/A
- Anything else that might be helpful :
1. Cloud of Distortion give 1min nearsigh + 1min energy debuff.
2. it can be recast on a NearSight already applied and reapply debuff and refresh the 1min cooldown.
3. it can be recast on immune NS too and same reset the clock during cooldown of the NS.
4. dot 100% crit with (0% chance displayed) but the mentalist confirm that he have wp3 + the 10% base, so it should be 19% displayed. --> i can put an other ticket for this if needed. (not sure if it linked)
5. we do an extra test to cure the NS with a Shaman or a Healer, the NearSignt go in CooloDown as usual, but the energy debuff stay and can be refresh like in point 3.
Cloud of Distortion
Level 18
Cast Time 2s
Damage Type Energy
Duration 2:00 min
Power 9
Range 2000
Target Enemy
Type Nearsight
Value 25%
Bolster Energy
Damage Type Energy
Duration 1:00 min
Target Enemy
Type Energy Resist Debuff
Value 10
- Steps to reproduce the bug : tested in RvR
- Screenshot :
- Combat log if applicable : N/A
- A video link : N/A
- The coordinate of the bug (by using /loc) : N/A
- Anything else that might be helpful :
1. Cloud of Distortion give 1min nearsigh + 1min energy debuff.
2. it can be recast on a NearSight already applied and reapply debuff and refresh the 1min cooldown.
3. it can be recast on immune NS too and same reset the clock during cooldown of the NS.
4. dot 100% crit with (0% chance displayed) but the mentalist confirm that he have wp3 + the 10% base, so it should be 19% displayed. --> i can put an other ticket for this if needed. (not sure if it linked)
5. we do an extra test to cure the NS with a Shaman or a Healer, the NearSignt go in CooloDown as usual, but the energy debuff stay and can be refresh like in point 3.