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Berserker Main hand damage variance bug

Posted: Sun Dec 04, 2022 8:30 am
by [MH] Patchnotes
- Spell / Style / Skill / Item Name
Main-hand damage is lower by about 50% from last weekend
Main-hand variance on main-hand damage is almost 70% range from swing to swing on a composite 65 main hand

- Steps to reproduce the bug
Start a duel with anyone
use styles when dual wielding
attack 10 times
look at the variance on your main-hand

- Screenshot
https://imgur.com/0HW9Vyx
https://imgur.com/UhugRhA

- Combat log if applicable

- A video link
N/A

- The coordinate of the bug (by using /loc)
N/A

- Anything else that might be helpful

Re: Berserker Main hand damage variance bug

Posted: Sun Dec 04, 2022 11:49 am
by Karen
What weapons did you use?

Re: Berserker Main hand damage variance bug

Posted: Sun Dec 04, 2022 2:08 pm
by Slap
This is also affecting SB. I believe it to be tied to LA. I was using 2 dragonmights. My tests seem to not be replicated in duels or on the dummy / PvE. Offhand damage has not changed but main hand was around 50% on multiple opposing realm enemies I've been 1v1ing since i50 release. Stealth openers seem to not be affected. Just LA and main weapon type spec line styles. Adding pics below from a NS hitting for almost double my damage on full str specced norse with no debuffs from both using remedy and both having vulnerable armor types (mid leather vs blades and hib leather vs crush while bludgeon was up.) The pics show a difference of about 170-200 on a luri using blades to my 100-120 dmg by adding the ablative blocked dmg on my norse with full str starting stats and mythirian.
Thank you for your attention to this matter!! I can help recreate the bug if needed, this give-or-take 50% damage decrease is shown vs any realm enemy compared to 2ish days ago.

Image

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Re: Berserker Main hand damage variance bug

Posted: Sun Dec 04, 2022 2:33 pm
by Karen
He is not hitting you for double? (looking at unmitigated MH damage)
Doublefrost: 10+95+109 = 214
Comeback: 12+54+9+40+55+84 = 254
Comeback: 13+59+7+35+59+91 = 264

He has 4 mainhand swings on you
179+73 = 252
162+66 = 228
196+40 = 236
170+34 = 204

Re: Berserker Main hand damage variance bug

Posted: Sun Dec 04, 2022 4:40 pm
by Slap
I guess I forgot to add shadow shroud deductions to my math so you are correct that it isn't quite double across the board.

Also, it seems like ablatives are spamming both left and right weapon damage deductions before it shows what your mainhand swings for in order of: shadow shroud mainhand deduction, ablative mh deduction. Then OH shadow shroud then OH ablative. *Then* it shows mainhand dmg. So the spam is just out of order. Also the minus after dmg dealt "you hit for 95 (-109)," the subtracted 109 isn't taken from their health pool.

Doublefrost 1:
Image
So doublefrost hit for 95 + the 10 blocked from Shadow Shroud (SS) = 105 total mh dmg subtracted from hp pool

Comeback 1:
Image
12 SS + 54 ablative + 55 dmg dealt = 121 total

Comeback 2:
Image
13 SS + 59 ablative + 59 dmg dealt = 131 total

So 105, 121, and 131 were my mainhand swings and his mainhand is anywhere from 162-196 deducted from health pool. Norse also has 30 more strength and is using at least .2 speed slower weapons (as 4.2 is the slowest blade for Hib and 4.4 for the slowest 1h axe for Mid). So id still say around/up to half when not counting racials or weapons. A few days ago I was hitting the same NS for around 180-220 without ablatives. So now when he is hitting for *up to* his 196, divided by my lowest 105 = 53.5% of his dmg in this specific situation when taking variance into account. As stated before I didn't see the shadow shroud so my mh is not hitting for a whole 50% less, but still an extremely noticable change compared to a few days ago.

Re: Berserker Main hand damage variance bug

Posted: Sun Dec 04, 2022 5:24 pm
by [MH] Patchnotes
Karen wrote: Sun Dec 04, 2022 11:49 am What weapons did you use?
Sorry, I just woke up.

I believe he was using Fine steel longsword with his zerker champ 4.0 LA with the slash debuff on it. I will get confirmation from him if I can, but this is something I am seeing from multiple zerkers using champ weapons and different main hands. Personally I have only seen sword and axe main hands with it, but I have heard the same issue exists with the hammer but I don't have confirmation personally with that.

Re: Berserker Main hand damage variance bug

Posted: Sun Dec 04, 2022 6:30 pm
by Karen
Slap wrote: Sun Dec 04, 2022 4:40 pm I guess I forgot to add shadow shroud deductions to my math so you are correct that it isn't quite double across the board.
Please check your math and open another thread if you want to discuss combat log. Your numbers are not relevant here.

Re: Berserker Main hand damage variance bug

Posted: Sun Dec 04, 2022 9:31 pm
by Lawdawg
[MH] Patchnotes wrote: Sun Dec 04, 2022 5:24 pm
Karen wrote: Sun Dec 04, 2022 11:49 am What weapons did you use?
Sorry, I just woke up.

I believe he was using Fine steel longsword with his zerker champ 4.0 LA with the slash debuff on it. I will get confirmation from him if I can, but this is something I am seeing from multiple zerkers using champ weapons and different main hands. Personally I have only seen sword and axe main hands with it, but I have heard the same issue exists with the hammer but I don't have confirmation personally with that.
Patch, that is correct. Those were the weapons I used when testing.

Re: Berserker Main hand damage variance bug

Posted: Sun Dec 04, 2022 11:33 pm
by Karen
This is not reproducible on our end. You need to supply logs from attacker end where this can be seen.

Re: Berserker Main hand damage variance bug

Posted: Mon Dec 05, 2022 12:21 am
by Slap
Karen wrote: Sun Dec 04, 2022 6:30 pm
Slap wrote: Sun Dec 04, 2022 4:40 pm I guess I forgot to add shadow shroud deductions to my math so you are correct that it isn't quite double across the board.
Please check your math and open another thread if you want to discuss combat log. Your numbers are not relevant here.
I'm not sure how it's not relevant? You are adding both weapon ablative deductions to one hand. I'm only taking into account the damage dealt as the bug could be in the mitigated damage or in the damage modifiers that are 4-800 less. It's reproducible when attacking an enemy in RvR, as previously said it does not work in PvE, on dummies, or in duels. Now we'd have to make 50s on launch to continue testing when this class breaking bug may not be reversed. Every zerk/sb I know is experiencing this idk how you can't see it. Please tell me where my math is wrong and I can try to help you understand I'm only deducting 105-131 of his health, and he's hitting me for 162-198 as a luri using str based weapons