Stealth Detection

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Rabarz
Warrior
Warrior
Posts: 82
Joined: Wed Aug 24, 2022 4:13 am

Stealth Detection

Stealth positions do not update frequently enough and cause stealthed players to "pop" into range much shorter than where they should be. I caught the latest incident on video.

In the attached 20 second video I will explain what happened.

1) I see a nightshade leaving DC. He had not killed anyone recently so he does not have the increased stealth from deathblow up.
2) When he stealths I move into position to try to get a side stun.
3) There was a small-man in the area. When I tab-target one of them I move to get out of the way.
4) As I'm standing still on the bridge I get a PA. I never saw him in stealth at all.

https://www.youtube.com/watch?v=pbhmmNfQ3kg

I have watched the video frame-by-frame. The first appearance on my screen of the stealthed nightshade is after the PA lands. You can see in this single frame I have taken the damage from PA and the lurikeen is still not on my screen.

PA-Stealth.PNG

This problem also existed on Celestius in the early days but amoz updated stealth detection and pretty much eliminated the issue (see screenshot of patch-notes). Hopefully those changes can be moved to Eden as they helped a lot with stealth detection.

Capture.PNG
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Karen
Developer
Developer
Posts: 1775
Joined: Thu May 19, 2022 9:14 pm

Re: Stealth Detection

The code you refer to has been in place since day 1. We're investigating of anything else could cause this.
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