SM pet - melee damage taken is too high when not intercepting

Find any bug ? Report it !
Locked
User avatar
Yokahu
Wanderer
Wanderer
Posts: 7
Joined: Fri Aug 19, 2022 10:58 pm

SM pet - melee damage taken is too high when not intercepting

The melee damage taken by the SM pet when it's attacked directly (not the intercept damage) is too high in Eden. The damage should be the same as the damage taken during a successful intercept (around 1/3 of the current damage).

A player posted a combat log in "freddyshouse" forum (2005) showing the damage the pet was taking when the pet was attacked directly and also when the pet took damage from an intercept. The results shows that the damage taken by the pet when attacked directly is roughly the same as the damage the pet took when it intercepted a blow.

Note, the intercept damage in Eden was fixed a couple of weeks ago (reverted from what it used to be, which is correct), but the damage increased when the pet is attacked directly was not reverted, which is not accurate.

Two attachments added:
1) image showing the damage taken by the pet for successful intercepts.
examples: 17, 19, 21, 28
2) image showing the damage taken by the pet when it was hit directly.
examples: 24, 20, 21, 15

The link below contains the combat log in thread #97.
The combat log have a date of "Thu Sep 22 18:13:11 2005"
https://forums.freddyshouse.com/threads ... 327/page-4
You do not have the required permissions to view the files attached to this post.
User avatar
Karen
Developer
Developer
Posts: 1780
Joined: Thu May 19, 2022 9:14 pm

Re: SM pet - melee damage taken is too high when not intercepting

There is no "SM pet when hit"-damage. It is standard NPC damage used for every NPC in the game.
Locked