Archery Abilities, help me out please

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Quathan
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Archery Abilities, help me out please

I am trying to navigate all the abilities in the "new" Archery system.

I tried googling for information. but found no real guidance on the subject.

Here trying to sum up the shots:

4 Magic types(2 DOT, 2 direct dmg) - Long casting time.. on paper they seem for niche use only?

Volly, Long Shot & Rapid Fire - All situational by the looks just like their previous versions

information from the official site:
Critical Shot, "You must be stealthed to fire this shot. This shot will penetrate a bladeturn, but will not break it." - I assume it is the always go-to opener from stealth?

Standard Shot - With so many other arrow options is it even a shot that is used?

Power Shot, "This shot will penetrate a bladeturn and break it. The draw time on this shot is not modified by your dexterity." - What situation would you be using this?

Point Blank Shot - Short range for a shorter loading time... I assume it is always used for any target within the 1000 range?

Please share your experience and thoughts on how to prioritize the use of these abilties. Thank you
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stewbeedoo
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Re: Archery Abilities, help me out please

The shots depend on playstyle. I'll give you my solo perspective.

I let the target get relatively close and open up with Critshot followed by Pointblanks followed by melee.

The DOT shots are really only useful for hitting a fleeing stealther to delay them stealthing. Fire/Cold/Powershot are useless in RvR.

Standard & Long shot are useful if the target runs. Rapid Fire for interrupting a caster is ok.

So my RVR quickbar is Critshot, Pointblank, Standard, Longshot, Rapid Fire, Poisonshot.

Cheers!
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Wellzy
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Re: Archery Abilities, help me out please

Love the new archery system!
Lots of strats you can use depending on situation.

Crit shot - Opener most of the time.
Powershot - good opener on caster if you have the time (breaks bubble) - LONG draw time, so only if enemy is nearly stationary.
Standard shot - Your usual shot for medium range subsequent shots. (move to long shot obviously if out of range)
Point blank shot - ALWAYS use this if the target is in range, this is your BEST ability by far.
Fire/cold shot - Decent opener if you are with another archer who is already crit shotting (you cant double crit shot one target)
Rapid fire - caster interrupter

Acid shot / poison shot - never use complete garbage.
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