Archery damage should not increase beyond 400 dex

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Rabarz
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Archery damage should not increase beyond 400 dex

The recent buff to archery damage was to allow dex to have a greater impact on damage. Testing done on Eden by Meticode shows that continuing to increase dex will increases damage as seen here:

https://discord.com/channels/8684286631 ... 3194027140
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The Eden buff to archery was based on testing done by scouts (Meticode) comparing against Live damage. If live damage is the comparison, then the following should apply: https://darkageofcamelot.com/article/fr ... g-05222020. Dex beyond 400 should not increase damage.
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Quote:

Hello, I have a question about Archery. Why is the dex related damage from Archery capped at around 400? Every other damaging stat to my knowledge has some return even if diminishing. At this point there is no way other than Falcon's Eye to increase archery damage, as the required dex cap is far too easy to reach.

While it is true that archery damage per hit does not increase over a certain amount of dexterity, there are still benefits of increasing the dexterity stat beyond that cap such as increased cast speed, defense penetration, and to-hit chance all of which do increase the overall damage dealt by an archer. The lower valued damage cap also means that archers can more easily have additional dexterity over the cap and have their damage protected from any stat debuffs.

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Shandril
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Re: Archery damage should not increase beyond 400 dex

Thanks for the in-depth bug report!! We will take a look.
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Karen
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Re: Archery damage should not increase beyond 400 dex

This will be delivered with S2 Patch #40
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