Wall Health Triggering Keep Flame

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Tifex
Esquire
Esquire
Posts: 13
Joined: Sun Sep 04, 2022 5:07 am

Wall Health Triggering Keep Flame

This is a followup to this issue:viewtopic.php?t=1225
Current Issue: Keeps appearing under flame on the warmap from wall damage do not follow the same rules as doors.
Eden patch reference:https://discord.com/channels/8684286631 ... 5949968384

Currently it is possible to damage a wall, and not set a keep on fire doing so: https://gyazo.com/eaf3e9f1015f558f382db4d00cce70ff
https://gyazo.com/5ba5b2d0992861f4d9ea2b06c99914b1

However if you damage or cast on a guard, the keep seems to set on fire:
https://gyazo.com/9a680ced0924aac72b331e7f8b7b0c37

This seems to indicate that the walls are being treated similiar to the doors, in that if a guard is damaged while the doors are damaged the keep goes on fire on the warmap.

The issue is that unlike doors, it is possible to damage the walls without damaging any guards, meaning it is still possible to knock a hole in a wall without an indicator.
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Shandril
Developer
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Joined: Sat May 28, 2022 7:18 pm

Re: Wall Health Triggering Keep Flame

Thank you for the in depth bug report! We will investigate.
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Karen
Developer
Developer
Posts: 1775
Joined: Thu May 19, 2022 9:14 pm

Re: Wall Health Triggering Keep Flame

The problem was that damaging keep walls did not set keep "in combat", only "under siege" (these are 2 different things). This has been fixed and will be effective after next reboot. Thank you for your report.
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