Login | Register



Post new topic Reply to topic  [ 153 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8, 9, 10 ... 16  Next

Server Type Choice :
PvP Server 12%  12%  [ 7 ]
i50 Thidranki 70%  70%  [ 40 ]
Mix between "i50" and a Normal server 18%  18%  [ 10 ]
Total votes : 57
Author Message
 Post subject: Re: If Eden comeback..
PostPosted: Mon Dec 15, 2014 8:21 pm 
Esquire
Joined: Thu Jan 02, 2014 11:12 pm
Posts: 24
they would never remove cls/mls/toas on this shard tho :D and thats a good thing casting a spell every 10th second is pretty boring after 10seconds :C


Profile  Offline
 
 Post subject: Re: If Eden comeback..
PostPosted: Mon Dec 15, 2014 8:38 pm 
Administrator
Joined: Sat Apr 07, 2012 11:09 am
Posts: 279
For the release date, we don't know yet, but we will try to open asap.

Since we gonna use our pre made template system we may need to update some of them.
Here an example for the armsman :
Spoiler:
('Armsman_RvR_1', 2, 'RvR', 1, 101), -- 101 Strength
('Armsman_RvR_2', 2, 'RvR', 2, 75), -- 75 Dexterity
('Armsman_RvR_3', 2, 'RvR', 3, 101), -- 101 Constitution
('Armsman_RvR_4', 2, 'RvR', 4, 90), -- 90 Quickness
('Armsman_RvR_5', 2, 'RvR', 173, 10), -- 10% Melee Damage
('Armsman_RvR_6', 2, 'RvR', 200, 10), -- 10% Style Damage
('Armsman_RvR_7', 2, 'RvR', 155, 10), -- 10% Melee Speed
('Armsman_RvR_8', 2, 'RvR', 201, 26), -- +26 STR CAP
('Armsman_RvR_9', 2, 'RvR', 202, 0), -- +0 DEX CAP
('Armsman_RvR_10', 2, 'RvR', 203, 26), -- +26 CON CAP
('Armsman_RvR_11', 2, 'RvR', 204, 26), -- +26 QUI CAP
('Armsman_RvR_12', 2, 'RvR', 10, 400), -- +400 HP
('Armsman_RvR_13', 2, 'RvR', 210, 200), -- +200 HP CAP
('Armsman_RvR_14', 2, 'RvR', 164, 11), -- +11 AllMeleeSkills
('Armsman_RvR_15', 2, 'RvR', 43, 11), -- +11 Shield
('Armsman_RvR_16', 2, 'RvR', 40, 0), -- +0 Parry


There is 2 templates per class (ex: shield & offensive for Armsman).
The objective is to get something similar to live, but we want to avoid full capped class, especially on hybrid.

So if you have an exotic template in mind you wish to see on Eden, send me the forum link or a file with all the required items to me through pm.


Profile  Offline
 
 Post subject: Re: If Eden comeback..
PostPosted: Mon Dec 15, 2014 9:49 pm 
Baronet
User avatar
Joined: Fri May 04, 2012 8:48 pm
Posts: 117
Heagen wrote:
For the release date, we don't know yet, but we will try to open asap.

Since we gonna use our pre made template system we may need to update some of them.
Here an example for the armsman :
Spoiler:
('Armsman_RvR_1', 2, 'RvR', 1, 101), -- 101 Strength
('Armsman_RvR_2', 2, 'RvR', 2, 75), -- 75 Dexterity
('Armsman_RvR_3', 2, 'RvR', 3, 101), -- 101 Constitution
('Armsman_RvR_4', 2, 'RvR', 4, 90), -- 90 Quickness
('Armsman_RvR_5', 2, 'RvR', 173, 10), -- 10% Melee Damage
('Armsman_RvR_6', 2, 'RvR', 200, 10), -- 10% Style Damage
('Armsman_RvR_7', 2, 'RvR', 155, 10), -- 10% Melee Speed
('Armsman_RvR_8', 2, 'RvR', 201, 26), -- +26 STR CAP
('Armsman_RvR_9', 2, 'RvR', 202, 0), -- +0 DEX CAP
('Armsman_RvR_10', 2, 'RvR', 203, 26), -- +26 CON CAP
('Armsman_RvR_11', 2, 'RvR', 204, 26), -- +26 QUI CAP
('Armsman_RvR_12', 2, 'RvR', 10, 400), -- +400 HP
('Armsman_RvR_13', 2, 'RvR', 210, 200), -- +200 HP CAP
('Armsman_RvR_14', 2, 'RvR', 164, 11), -- +11 AllMeleeSkills
('Armsman_RvR_15', 2, 'RvR', 43, 11), -- +11 Shield
('Armsman_RvR_16', 2, 'RvR', 40, 0), -- +0 Parry


There is 2 templates per class (ex: shield & offensive for Armsman).
The objective is to get something similar to live, but we want to avoid full capped class, especially on hybrid.

So if you have an exotic template in mind you wish to see on Eden, send me the forum link or a file with all the required items to me through pm.


atm calculating an "almost full capped" template is quite easy on live, so I think a solo tp and a group tp will be enough.


Profile  Offline
 
 Post subject: Re: If Eden comeback..
PostPosted: Mon Dec 15, 2014 11:42 pm 
Esquire
Joined: Tue Apr 10, 2012 11:58 pm
Posts: 6
I think it would be great if Eden came back. It had lots of potential in the beginning and there was plenty of groups in the gvg zone. However, the rupt system was really fucked and it was missing a few important updated patches which hurt along with other things. It's too bad Genesis came out right as Eden was just released, anyway that server is dead now so I think this will get a good server pop.

If the player cap is going to be 8, I don't think Thidrani would be the best zone for this. Way to many LoS issues and with a big population it would be a mess. Even though OF / Emain is played out at least it is better than thidranki, other than that my only other thought to a good open field map would be CV or Lion's Den.

If it's going to be a small man cap at least make it 6. 5 man cap favors alb and hib way too much, and mids can't make a good enough setup with 5 to compete.

Also, I don't agree with the SC system just take a look at the newer templates and put a limit onto what artifacts are being used in 2014 templates for each class. The leveling idea is meh because people from live will want to 8v8 with instant action not have to take time to dual log accts to PL right away.. In that case just have more GMs that are only there to BAN/kick the cheaters..


Profile  Offline
 
 Post subject: Re: If Eden comeback..
PostPosted: Tue Dec 16, 2014 4:47 am 
Administrator
Joined: Sat Apr 07, 2012 11:09 am
Posts: 279
ajeezy wrote:
However, the rupt system was really fucked and it was missing a few important updated patches


Tell me what was wrong exactly with the rupt system, i know it was not perfect, but we need to target what we need to test & fix.

For the important patches, same thing.
We have done some HUGE patch during the last Eden, and we know there is still plenty things to fix/update, but i'm looking for a priority list, so if you remember anything, just tell me. (i still have my old buglist, and there is some nasty thing to fix before launch)


Profile  Offline
 
 Post subject: Re: If Eden comeback..
PostPosted: Tue Dec 16, 2014 6:58 am 
Esquire
Joined: Mon Dec 15, 2014 2:39 pm
Posts: 5
I am for leveling even more than 20 min. 20 min is nothing chester will start again and again. Everyone who have seen trolls in rage mode knows they got a lot of energy.

Make it like 2 hours for the first char. Dont tell me now thats to long? you are all nerds that wasted millions of hours on games, 2 hours is really not a big deal, next character will be instant anyways.


Profile  Offline
 
 Post subject: Re: If Eden comeback..
PostPosted: Tue Dec 16, 2014 7:41 am 
Esquire
Joined: Sat Apr 07, 2012 5:59 pm
Posts: 45
Location: Spain
Ojay wrote:
I am for leveling even more than 20 min. 20 min is nothing chester will start again and again. Everyone who have seen trolls in rage mode knows they got a lot of energy.

Make it like 2 hours for the first char. Dont tell me now thats to long? you are all nerds that wasted millions of hours on games, 2 hours is really not a big deal, next character will be instant anyways.


The problem in having huge XP times, is it will split a lot the population within PvP zones and PvE, especially in early phases of server.

But everything is being considered. :)


Profile  Offline
 
 Post subject: Re: If Eden comeback..
PostPosted: Tue Dec 16, 2014 8:54 am 
Esquire
Joined: Tue Dec 16, 2014 8:52 am
Posts: 3
toa, no bullshit retard cure ns cloaks and fumble shite, doesn't really matter anyway anyone playing on this server will lose to me 100% of the time


Profile  Offline
 
 Post subject: Re: If Eden comeback..
PostPosted: Tue Dec 16, 2014 9:50 am 
Esquire
Joined: Mon Dec 15, 2014 2:39 pm
Posts: 5
imbetterthanuyesiam wrote:
toa, no bullshit retard cure ns cloaks and fumble shite, doesn't really matter anyway anyone playing on this server will lose to me 100% of the time


Thanks for your opinion, we need more ppl like you to build a nice community. :roll:

Cape wrote:
Ojay wrote:
I am for leveling even more than 20 min. 20 min is nothing chester will start again and again. Everyone who have seen trolls in rage mode knows they got a lot of energy.

Make it like 2 hours for the first char. Dont tell me now thats to long? you are all nerds that wasted millions of hours on games, 2 hours is really not a big deal, next character will be instant anyways.


The problem in having huge XP times, is it will split a lot the population within PvP zones and PvE, especially in early phases of server.

But everything is being considered. :)


I think 2 hours is not to long. Its a bit weird at the beginning because everyone do PVE but later on it dosnt make a difference.

The Start leveling should be the only PVE on Server. I am still thinking even then there will be trolls that just do macro exping to cheat... but at least only every two hours.


Profile  Offline
 
 Post subject: Re: If Eden comeback..
PostPosted: Tue Dec 16, 2014 11:00 am 
Esquire
Joined: Fri Apr 20, 2012 10:38 pm
Posts: 2
So when u open, u implement 1.115 version right, i was following you a bit on dol forums, and what u are doing atm. so if u want to have the new version there are new spells or new NewNF and much more, maybe adding cl15 weapons and the new mls ?(i guess i read something about it)..

if u need help, i was co_admin/Head-GM on Faith PvP, just if u need help.

best regards


Profile  Offline
 

Display posts from previous:  Sort by  

Post new topic Reply to topic  [ 153 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8, 9, 10 ... 16  Next


Who is online

Users browsing this forum: No registered users and 1 guest

Panel

Top You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum
Search for:
Jump to:  
 cron